Thursday, May 05, 2011

Duty Calls

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Review: D-Link EBR-2310 wired router

We had a router die at work. It was an old D-Link DI-524 that was pretty dependable, if nothing special, and it served us well for over 6 years. Surprisingly, however, that model is no longer made or sold in the US, so we got its current replacement... the EBR-2310.

The D-Link EBR-2310 has a nice black and silver rounded rectangular form factor that fits well on shelves or wall mountings. The RJ45 jacks hold ethernet cables in a secure and yet convenient to unplug manner.

That's all I have nice to say about it.

20 minutes after setting up the router, it walked down the hall, going from office to office kicking every user in the nuts and then shooting them in the head with a .45 ACP one after another.

Ok, that's not true, but it would have been less of a pain in the ass than what it DID do. Namely, go autistic every time more than 2 users attempted to transfer anything more complicated than an ICMP ping at the same time. Namely, increase latency by at least 300ms on all traffic. Namely, bring our internet connection and all critical systems to their knees, crippling our email, audio streams, and other must-have activities. It literally took me a week huddled in a dark, hot server closet over an eerily glowing sniffer to figure out there was absolutely nothing on our network that should be causing our problems.

We just got an absolutely crap router is all. Kind of sad. D-Link was never exactly top shelf, but its latest generation of products (20 minutes research online revealed many other people with the same experience on the entire suite of d-link wired and wireless routers currently on the shelves) seem to simply not be up to the task of actually... routing traffic. Which is... you know... kind of what you buy a router FOR.

So, unless you're the kind of net admin who likes the feeling of a weed whacker shoved up their backside and cranked to full speed, I would recommend you avoid the EBR-2310. If you ARE that kind of admin, dear god for the love of all that is good and holy get some counseling.

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Thursday, April 21, 2011

Review: Words With Friends (Android)

Or as I like to call it- FORCE CLOSE: THE GAME.



The end.

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Friday, March 11, 2011

No Amount of Force or Weight

From Achievement Hunter:

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Thursday, March 10, 2011

Zero Punctuation: Bulletstorm

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Tuesday, March 01, 2011

Likeability of various angry birds.

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Thursday, February 24, 2011

Netdevil mass layoffs, maybe closing?

Via Broken Toys:

The axe fell at long-troubled NetDevil yesterday – and according to some developers, word actually circulated among the devs themselves via Facebook before the company got around to letting people know that yeeeeeeah, you’re not going to need to come in on Saturday.

Unfortunately a lot of talented folks lost their jobs as we have found out on Facebook! I personally think it’s pretty terrible to find news out that way and not to be correctly notified. We all were receiving phone calls tonight and I just got mine about 2 hrs ago.

From what we’ve been told a handful of artists will be kept on board and continue working on Lego Universe. But at the moment that will be a very, VERY small team.

There’s been no statement from NetDevil or owners Gazillion Entertainment as to the fate of NetDevil, Lego Universe, new browser-based Fortune Online, or perpetually-in-development target-of-lawsuits Jumpgate Evolution. Scott Brown, NetDevil’s former CEO, had this to say:

"For everyone that get let go from what used to be NetDevil, please please use me as a reference, and if I can help in any way please let me know. Thanks for going on the ride with me while it lasted."

Off the record, however, I’ve heard that NetDevil still technically exists, but 30 to 40 people have been let go, and it’s hard to see how the studio can recover from a wound of that magnitude.
Personally, I wonder if this isn't because Minecraft turned out to be what Lego Universe SHOULD have been.
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Friday, February 18, 2011

17 worst PC games ever

I remember playing some of these... now. I think my brain had repressed the memory of Xenophage: Alien Bloodsport to preserve my psyche.

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Wednesday, February 16, 2011

Zero Punctuation Reviews: DC Online

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Tuesday, February 01, 2011

Video game Bingo

Found via kotaku - click to embiggen.

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Wednesday, January 26, 2011

Zero Punctuation Reviews: Minecraft

Ok, and I absolutely had to throw this one in there...

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Friday, January 21, 2011

Duke Nukem Forever Release Date Set:

May 3rd, 2011, we all become teenagers again.

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Wednesday, January 12, 2011

Zero Punctuation: Top (and Bottom) 5 of 2010

I haven't posted too many ZPs lately because I found they only serve to accentuate when I'm slacking off (and I've slacked off a LOT lately, I know :P ), but this is definitely one to see.

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Tuesday, January 11, 2011

On Wargame UIs

Found via brokentoys - how hard-core wargames actively alienate potential customers through having painful UI.

Here’s another example: this is the control panel that you use to control units in Norm Kroger’s Operational Art of War III:

kroger

So in the world of TOAW, “Next unit” is as important as “resolve battle” which is as important as “show/hide hex grid” which is as important as the twenty-five other miscellaneous options, some of which you will never use. It is to weep.

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Monday, January 10, 2011

Great Moments in Customer Support: DC Online

From the blog of Scott - formerly known as Lum the Mad -

SOE’s kind of busy with launching DC Online and all, so could you just uninstall the beta manually yourself? And come in on Saturday? Yeah, that’d be great. (GoogleCache due to DCO beta forums being taken down.)

I’m sure you all realize that the focus of the development staff is currently going to be bmaking the game as awesome as possible for the retail release. The broken uninstaller is a forgivable and understandable over-sight.



Response from the Internet?

If a user has to hand-delete every file associated with your product, including digging through their registry, that is bad and your programmers should feel bad.

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Tuesday, January 04, 2011

Accurate Math in Processors may not be important

At least not for certain tasks, such as rendering video, even of 3D environments.

An interesting bit over at Kotaku.

"The difference between the low-precision and the standard arithmetic was trivial," Shaw says. "It was about 14 pixels out of a million, averaged over many, many frames of video." "No human could see any of that," Bates adds.


Why is this a big thing? Because apparently, you can fit 1000 low precision cores in the space where 12 normal cores would go.


Nice.

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Friday, December 17, 2010

2010's most popular gaming videos

Some cool, some yuck, all popular... for one reason or another.

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Monday, November 22, 2010

Minecraft video - the search for diamonds

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Wednesday, November 17, 2010

Spelunker HD

Of all the games of my NES-dominated youth, I never thought they'd end up remaking Spelunker 25 years later.

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Friday, November 12, 2010

Oh Bullshit! (Part 2)

Odd how this seems to only happen in COD games?

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