
The reasons my expectations were low was because of my disappointment in the Wrath of Kain expansion for C&C3. Now, granted C&C3 itself was an ok game. Maybe not spectacular, but not terrible. RA3 doesn't make a whole lot of improvements over C&C3, but it slathers on the kitschy alternate-timeline jingo cut scenes and really amps up the amusement factor, transforming a mediocre RTS into an enjoyable show (if for not all the right reasons).
The single player campaigns, however, are unforgivably gimmicky. Only in the last mission of each campaign do you actually get unfettered access to the whole tech tree and every other mission also gives you dozens of little hoops to jump through (some admittedly fun, some aggravating in the extreme). Some missions, the gimmick is a simple tech handicap (only lowest tier vehicles, or no tanks, etc), and others it's the C&C signature "you have 1 unit and 1 unit only and if it dies before you pass all the scripted checkpoints you LOSE" horseapples. It makes the game not feel like quite up to being called an "RTS" in the same way you can't quite really in an unqualified manner call a Zelda or Final Fantasy game an RPG. Perhaps I'd better explain that before I upset triple the fanbois in one sentence.

They seem to be using the same costume designers from C&C3 who never quite figured out how to get clothes to fit women properly, but having come to realize this, they incorporated push-up bras and plunging necklines into all female costumes to distract from otherwise mis-tailored uniforms. Gemma Atkinson, who plays the "Allies" infoblonde, has possibly the worst English accent I've ever heard on an English actress - it's like she can't decide if she's from London or Scotland. Andrew Divoff's accent also vacillates between Russian and English, which is a bit puzzling since he married a Russian girl and speaks fluent Russian, so one would think being inundated by it all the time he would have remembered to roll a few more Rs, slur a few more Ws and lift a few more As into Es. And I shouldn't have to say anything about Tim Curry's russian, if any of you has seen the movie Congo. Autumn Reeser is way too goddamned perky, but when is she not? Jenny McCarthy makes a thoroughly repulsive Agent Tanya, reminding us all that McCarthy is a sexy woman only until the instant she opens her mouth to say something. It also doesn't help that the wardrobe department has apparently bisected a golden tabby cat, cleaned out the blood and guts, and put it on her head for a wig. JK Simmons makes a chuckleworthy pastiche of J. Jonah Jameson and George Dubya Bush (and he's forced to spout off every predictable "ugly americanism" from "they hate us because of our freedom" down the list), and as everybody's heard by now, George Takei is cast as the Emperor of the Rising Sun, and does the best with what he's given. Actually the entire asian cast does a passable job as compared to the others. But don't even get me started on the atrocious acting of all the co-commanders of every faction.
It all makes for a circus of the hilariously bad, silly and (incoming saving grace) self-consciously tongue-in-cheek.

I was also disappointed to see that the resource gathering dynamic has taken a huge step backwards. No longer are the days where you must worry about the safety of your harvester vehicles as they rumble out into no-man's land to scoop up resources... RA3 now simply allows you to build your "ore processor" immediately adjacent to the "ore mine," allowing your "ore truck" to simply drive back and forth between the two facilities loading and unloading cash-generating "ore" as swiftly as the driver can shift into and out of reverse gear. I don't see why they even really bothered with the separation instead of simply providing you with a building that you build directly ON the mine resource node, which then periodically provides cash every few seconds. And most of the levels thoughtfully provided not one, but TWO such resource nodes in each starting camp, and since your partner player/ai and you split resources (and he/she has their OWN two starting nodes), most levels I never even found the need to go out and claim more mines. You don't even have to build silos to increase your maximum funds cap... it just keeps rolling right in.
It's not all bad though (just mediocre as opposed to terrible). C&C3's brilliant interface scheme returns, allowing for quick and intuitive management of construction at multiple sites and types. The graphics are absolutely beautiful, the action is smooth, the unit models are novel and idiosyncratic, the sound and music are very appropriate and immersive (and a reminder of why some people still listen to C&C music soundtracks even without the games), and as long as you let your brain slip into neutral the live action exposition will make you cackle. The fidelity of the cutscene material is crystal clear and artifact-free.
Unfortunately, as the game emphasizes flash, twitch and (perhaps unintentional) comedy over cerebral strategy and innovation, the replayability suffers despite the skirmish play option provided. But overall I considered it a more positive experience than Kane's Wrath, and so I find myself hesitant to be too hard on the McRTS. I feel it's right on the cusp between C and B, in that I probably will come back and play it again from time to time, but only briefly and not often.
Grade: B-
And that's the word from Bandit Camp...
Dude, from what I read of your review, why'd you rate it as high as a B-?
ReplyDeleteSounded at best, a C, and more probably C- minus.
I think you're letting nostalgia affect your grade a bit there.
The threshold of garnering a C (as noted by the chart in the right hand margin) is that I don't think I'll ever go play it again, possibly not even to finish it. I don't think I could say that was honestly the case here, so the lowest I could give it was a B-.
ReplyDeleteyou are a fanny pad
ReplyDeletehow does gemma atkinson sound even slightly scottish? you been to scotland m8? doubt it
the game is good take off your geek face and just play the game... properly
reminds me of a review of ra2 some idiot journo worte saying stuff like ''whats the point in useless units like the desolator'' rofl most imp in game just about rofl. ur like him
slaggin it off no doubt uve not played it online or have just been pwned and cryed theres no strategy. yes commander ai is shit but thats it... be serious m8 cnc is all about online play and its fuckin shit hot like all the others
well - i did not see much of the acting, due to the cut scenes not playing for me, had audio but the video lagged terribly, everything else played fine >_> the storyline confused me a tiny bit, if einstein was ahh...removed [from what i heard...didnt see] then how did the prism towers/mirage tanks come to be, etc. - he made them! i enjoyed the amphibious aspect, some missions on the game though are stupid....like the one where you have to kill your president! all i did to beat that mission was use a spy, infiltrate the powerplants and use a FEW mirage tanks to blow up that building, all the while i had a cyrocopter freeze the president's limo. he never left the back of my co-commanders base. retardedly easy. i miss how hard some of the tiberian sun mission could be and such. it didnt take any brains to win this game, just unit micro' [zero hour term if you were any good at online play] the only hard mission was...*thinks* the rising sun pearl harbor one...sorta, send the defender cores up to the enemy bottom naval base, deploy, send ships, two anti-air, two machine gun defender things...easy peasy. my overall rating of gameplay on a scale of 1 to 10, 1 lowest, is a 3. money handling horrible, better luck next time EA! perhaps i could send some of my own ideas in to help...just one example is get back to the old fund-gathering ways...silos....BETTER AI. the skirmish mode is laughable at best - if i wanted "hard" enemies such as those on skirmish i would play against a 5 year old. rules of skirmish: the computer needs auto-money. the computer builds twice or thrice as many units as it should. the computer should build well placed, or annoyingly placed base defenses. the computer should be relentless [ for example, the hard STEAMROLLER version AI on cnc3]
ReplyDeleteLooks fun.
ReplyDelete