Wednesday, December 17, 2008
Zero Punctuation Reviews: Sonic Unleashed
http://www.escapistmagazine.com/videos/view/zero-punctuation/472-Sonic-Unleashed
Wednesday, December 10, 2008
Yes, I Know I Suck
First and foremost, I'm still having too much fun in Warhammer Online to stop to play something else.
Second, ZP keeps beating me to the punch >_<
Thirdly, it's the holiday season and between travel and sickness my free time's gotten pretty... not free.
Seriously, I actually have managed to take a look at the odd other game (such as Fallout 3 and Call of Duty: World at War), but somehow the spirit just doesn't move when it's time to put pen to metaphorical paper. I have other games stacked up ready to go for review, but as I mentioned my ability to churn through them is a little choked right now.
But I do intend to do something about it. At some point.
Wednesday, December 03, 2008
Wednesday, November 26, 2008
Thursday, November 20, 2008
Wednesday, November 12, 2008
Monday, November 10, 2008
Review: Command and Conquer Red Alert 3

The reasons my expectations were low was because of my disappointment in the Wrath of Kain expansion for C&C3. Now, granted C&C3 itself was an ok game. Maybe not spectacular, but not terrible. RA3 doesn't make a whole lot of improvements over C&C3, but it slathers on the kitschy alternate-timeline jingo cut scenes and really amps up the amusement factor, transforming a mediocre RTS into an enjoyable show (if for not all the right reasons).
The single player campaigns, however, are unforgivably gimmicky. Only in the last mission of each campaign do you actually get unfettered access to the whole tech tree and every other mission also gives you dozens of little hoops to jump through (some admittedly fun, some aggravating in the extreme). Some missions, the gimmick is a simple tech handicap (only lowest tier vehicles, or no tanks, etc), and others it's the C&C signature "you have 1 unit and 1 unit only and if it dies before you pass all the scripted checkpoints you LOSE" horseapples. It makes the game not feel like quite up to being called an "RTS" in the same way you can't quite really in an unqualified manner call a Zelda or Final Fantasy game an RPG. Perhaps I'd better explain that before I upset triple the fanbois in one sentence.

They seem to be using the same costume designers from C&C3 who never quite figured out how to get clothes to fit women properly, but having come to realize this, they incorporated push-up bras and plunging necklines into all female costumes to distract from otherwise mis-tailored uniforms. Gemma Atkinson, who plays the "Allies" infoblonde, has possibly the worst English accent I've ever heard on an English actress - it's like she can't decide if she's from London or Scotland. Andrew Divoff's accent also vacillates between Russian and English, which is a bit puzzling since he married a Russian girl and speaks fluent Russian, so one would think being inundated by it all the time he would have remembered to roll a few more Rs, slur a few more Ws and lift a few more As into Es. And I shouldn't have to say anything about Tim Curry's russian, if any of you has seen the movie Congo. Autumn Reeser is way too goddamned perky, but when is she not? Jenny McCarthy makes a thoroughly repulsive Agent Tanya, reminding us all that McCarthy is a sexy woman only until the instant she opens her mouth to say something. It also doesn't help that the wardrobe department has apparently bisected a golden tabby cat, cleaned out the blood and guts, and put it on her head for a wig. JK Simmons makes a chuckleworthy pastiche of J. Jonah Jameson and George Dubya Bush (and he's forced to spout off every predictable "ugly americanism" from "they hate us because of our freedom" down the list), and as everybody's heard by now, George Takei is cast as the Emperor of the Rising Sun, and does the best with what he's given. Actually the entire asian cast does a passable job as compared to the others. But don't even get me started on the atrocious acting of all the co-commanders of every faction.
It all makes for a circus of the hilariously bad, silly and (incoming saving grace) self-consciously tongue-in-cheek.

I was also disappointed to see that the resource gathering dynamic has taken a huge step backwards. No longer are the days where you must worry about the safety of your harvester vehicles as they rumble out into no-man's land to scoop up resources... RA3 now simply allows you to build your "ore processor" immediately adjacent to the "ore mine," allowing your "ore truck" to simply drive back and forth between the two facilities loading and unloading cash-generating "ore" as swiftly as the driver can shift into and out of reverse gear. I don't see why they even really bothered with the separation instead of simply providing you with a building that you build directly ON the mine resource node, which then periodically provides cash every few seconds. And most of the levels thoughtfully provided not one, but TWO such resource nodes in each starting camp, and since your partner player/ai and you split resources (and he/she has their OWN two starting nodes), most levels I never even found the need to go out and claim more mines. You don't even have to build silos to increase your maximum funds cap... it just keeps rolling right in.
It's not all bad though (just mediocre as opposed to terrible). C&C3's brilliant interface scheme returns, allowing for quick and intuitive management of construction at multiple sites and types. The graphics are absolutely beautiful, the action is smooth, the unit models are novel and idiosyncratic, the sound and music are very appropriate and immersive (and a reminder of why some people still listen to C&C music soundtracks even without the games), and as long as you let your brain slip into neutral the live action exposition will make you cackle. The fidelity of the cutscene material is crystal clear and artifact-free.
Unfortunately, as the game emphasizes flash, twitch and (perhaps unintentional) comedy over cerebral strategy and innovation, the replayability suffers despite the skirmish play option provided. But overall I considered it a more positive experience than Kane's Wrath, and so I find myself hesitant to be too hard on the McRTS. I feel it's right on the cusp between C and B, in that I probably will come back and play it again from time to time, but only briefly and not often.
Grade: B-
And that's the word from Bandit Camp...
Wednesday, November 05, 2008
Thursday, October 30, 2008
The Video Game Name Generator
Barbie's Insect Syndrome
The Secret Weapon of the Dating - The Card Game
Ultimate Karaoke Football
Everybody hates the motorcycle epidemic
Funky Moped Jihad
Drunken Quiz Conspiracy (my kinda game!)
Papal Carnival Hell (Here's my money! Make the game already!)
Wednesday, October 29, 2008
Monday, October 27, 2008
The Whiners of Warhammer

I've been noticing a trend lately. I play both Order and Destruction characters, each day choosing one just purely on whim. Despite my experience and better judgement, I also occasionally peruse the IGN warhammer forum, mostly because from time to time Mark Jacobs, Mythic GM posts there.
As I knew from my time in Dark Age of Camelot, the place is a gathering spot for whiners and haters of the highest caliber. You thought the WoW official forums were bad? Welcome to Butthurt Central.
So anyway, I have a passing familiarity with some of the gripes the gripers make about this game, from my (as brief as possible) visits to the IGN vaginalogue fest and of course from hearing the occasional whine in /1 or /sc while I play. I've noticed that Order seems to whine about how Destruction outnumbers them in open world RvR (though that is becoming less and less the case with Mythic's recent incentives to roll new characters on numerically disadvantaged realms), and especially at low levels they whine about the nigh-invulnerability of the Orc. Destruction, however, whines about Bright Wizards and scenarios.
My order characters never seem to have a problem getting into a scenario as quickly as they like, and they can pick and choose. Don't want Stonetroll crossing or Tor Anroc? No problem! Just queue for the others and wait a couple minutes. I am absolutely loving Highpass Cemetery, btw. But they do seem to have some trouble hanging on to keeps in the non-scenario RvR arenas. The whining is actually pretty sparse there.
Ohhh but destruction. Never have I heard more mealy-mouthed tear-streaked mewling crybabies in one spot since... well, since closing the window that had IGN's forums open. God forbid more than 3 players on the other side in a scenario should happen to be bright wizards, that's just grounds for logging out right there. And one of the recurring whines is how the only tier 3 scenario that ever comes up is Tor Anroc. Never mind that if all these people who hate tor anroc simply didn't queue for it, they'd have a grand time in the other ones.
For instance, just last night I managed to get into Temple of Isha on destruction side (by simply queueing for everything and then removing myself from the Tor Anroc queue, go figure) three times in a row. The first time, Order claimed the flag first, and we didn't manage to fight them away from it until they were up by about 280-50 or so. General consensus in /sc was "just hold the flag and we can still win" even though there was less than 8 minutes left to go. But certain dumb players couldn't help running off where the healers (who stayed at the flag) couldn't get to them, and kept feeding the enemy points so that we finally lost... by three points. It was a gutwrenching defeat. So close.
Second time in, we started out rough again. Many on our side didn't join in a timely manner, only appearing 30 or so seconds after the clock started running, so naturally Order got the flag first. Then people started whining about how order had FIVE! FIVE! five bright wizards! This was intolerable to them. They started whining about wanting to log out. I remember this one dark elf called Ysr or Ysl or something like that in paricular, because she was one of the brainless twats handing the enemy extra frag points by hustling to her death in the first match. She vocalized her intent to log out and then did so. So did some others, mostly the brain dead simps of similar bearing as her. This meant that in mid-match, some poor bastards got brought in from the queue to fill those who logged out, only to get their butt handed to them in less than 5 minutes and get pushed back out (probably running back to Tor Anroc with their tail between their legs) because some big girls' blouses couldn't handle a challenge.
I wanted to haul the quitters back into the scenario and yell at them. "You know what Ysl? Go ahead and bail, because you're useless anyway. I saw you last match, running off to hand victory over to Order by trying to solo the entire Order team while out of healer range. If you really want to do the forces of evil a favor, just log out and stay out. Don't requeue for another scenario, ever. Better yet, delete your character. Better still! Roll order and subject THEM to your incompetence and whining! Or why don't we just cut to the best solution of all and have you go die in a fire??"
Fortunately the whiners didn't come back for the third round. Despite Order getting the flag first as always, we rallied, kicked them off, and held the flag. Without the Short Attention Span Special Forces going and getting themselves farmed one at a time, we managed to overcome the exact same situation we were in first match and win. How about that. Who'd have thunk that the loudest whiners were also our least effective fighters?
There's a big debate at good'ol IGN about whether or not people who log out of scenarios because they are losing are complete wankers. For me, there's no debate. Undeniably they are the biggest wankers since wanking was discovered. They'll tell you that "getting my ass kicked is not fun. Why should I play if I'm not having fun?" So let me get this straight... only winning is fun? You can never be allowed to lose or else you're not having fun? Why don't we just get you a game that consists of a single big red button marked "WIN" that you can push and it will play fanfare for you every time you do?
These are probably the same kids that when they realize they're going to lose at chess or checkers, their answer is to slap the board across the room and storm out. Listen you pasty retards, when you joined that queue, you signed up to play a team game with other people. While not exactly as binding as a commitment to the armed forces, it still labels you a dick if you then take your ball and go home the instant you start to lose. It's PvP! Someone has to lose if someone's going to win, and if you're routinely experiencing crushing defeats perhaps it's time to start looking for the problem in the mirror! In a soccer match, do players on the losing team start driving home at halftime? No! The entire attitude of these "I quit when I'm not having fun" people just absolutely reeks if immaturity and possibly developmental/personality disorders.
Well, it's just further proof that even in the best MMOs on the market, the worst aspect is always the other players.

Wednesday, October 22, 2008
Friday, October 17, 2008
Review: Warhammer Online - Age of Reckoning

No doubt both my regular readers will have noted that my content has dropped off for the last few weeks (thank goodness for Zero Punctuation, eh?). I'm in Warhammer Online and I'm hooked.
My highest level character is only mid 20s (out of a max 40), so really I don't feel comfortable doing a full review, but I also feel that already too much time has passed where I've been playing the game and not writing about it. So, here's my look at the non-endgame tiers of Warhammer Online.
First of all, let's get something out of the way - the experience of playing Warhammer Online is very distinct from the experience of playing World of Warcraft. The only thing they really have in common is the layout of the default interface and the ability to add in LUA-based interface addons. Yes, WoW draws on Warhammer for its inspiration and basic art, but the two diverged a long time ago. Warhammer's atmosphere is much more dark, bestial, brooding and dystopian. Warcraft "reformed" the Orcish Horde and now there's a "sort of" war going on between two sides where there's really no bad guy (except, of course, the NPCs), whereas the war between the forces of destruction and order is so bloody and desperate that lofty ideals and morality have pretty much gone out the window in a frantic scrabble just to survive. The forces of Destruction are unrepentantly evil, and the forces of Order are just as likely to impress a 15 year old into military duty and execute his Father for objecting.
Warhammer is extremely casual-gamer-friendly, in that the content does not require large consecutive blocks of time. The matchmaking tools are also very good, featuring a grouping model very novel for the genre: the "open" group. Unless you otherwise specify, your group can be joined at any time by anyone who wants to join it (though the group leader still retains the ability to kick out members, set loot rules, even change the group to the traditional "closed" group). Also, the UI has an excellent tool to find nearby "open" groups and get you into them. RvR scenarios typically run 15 minutes and "public quests" rarely take more than half an hour, with rewards being doled out generously. Also, there are separate rulesets available on special servers to suit the player's taste, whether you desire RvR to be limited only to designated areas or for there to be the potential for combat with the enemy no matter where you are. There are no "hardcore free-for-all" PvP servers as of yet where team restrictions would be ignored for PvP combat... and really, the nature of the game doesn't really lend itself to such a setup, and it isn't needed in any case.
The game itself however is pretty taxing on your hardware. If you haven't upgraded in the last year or two you will probably feel some of that strain on the kind of graphical settings you see in screenshots. You can turn them down, but texture quality tends to degrade very quickly when you do that, and even on low settings you really ought to have 2 gigs of ram, a multicore processor and a fairly recent video card.
The PvE has the usual "go here and kill this" type quests up for offer, but the real star of the show are the "Public Quests." Public Quests, or PQs for short, are multistage npc-driven events which usually require player cooperation to complete. You don't have to go see somebody to get a public quest, nor turn it in. Just wandering into the area automatically makes you part of the public quest. Most PQs are 3 stages, the first stage usually requiring the mass slaying or gathering of plentiful mobs or items that pop up on the ground. The second stage will usually be either a "miniboss" or another item-driven objective (burn down X houses, for example), and the final stage is almost always a boss encounter. The game keeps track of who contributes to the completion of these objectives, because when the PQ is successfully concluded there is loot to be rolled for (rolling happens automatically but transparently, like a scoreboard), and the more you contribute the higher a bonus will be added to your roll. This generally makes for a rather equitable distribution of loot, but it isn't perfect. I personally HAVE walked into a PQ that was nearly done killing the 3rd stage boss, took two whacks at the boss mob, and when it was over I won first place in the rolling (granting me the best item that dropped) and people who contributed exponentially more to the PQ got lesser items or nothing. Conversely, I have also many times been the "most contributing" member and walked away with nothing more than the XP and "influence" I gained for doing the PQ (each little area has an "influence" bar you can fill up, with rewards available once you do. Doing PQs is the only way to raise influence). However, the injustice is rather diminished because the PQ will reset itself quickly, and you can go through again, this time with yet another roll bonus for "persistence" because you did the PQ already and didn't win anything.
At this stage (a month after release), the patches have been small and frequent, mostly concerned with fixing bugs. There are still some pesky bugs flitting about but nothing near the caliber of Age of Conan's problems, and there are more things coming. Mythic maintains an excellent avenue of communication to their playerbase through their "herald" website and their GM, Mark Jacobs actually spends a great deal of time posting on the IGN warhammer forums (Mythic seems to be repeating their practice from DAOC of not having "official" forums but using IGN's forums extensively). I worry about the influence of the hordes of brain-dead whiny preteens (and mental preteens) that hang out at IGN searching for reasons to hate the games they play, but so far Mr. Jacobs has proven rather resilient and resistant to their influence. Mythic clearly has remembered the lessons they learned during DAOC's time in the sun and is building upon them carefully.
At this point, I can give my hearty endorsement of Warhammer Online, and recommend it unflinchingly with the one caveat that you need a pretty nice system to get max enjoyment out of it. Not as much so as Conan, but still pretty beefy. I think I've found my drug of choice for the forseeable future.
Verdict: A+.
Wednesday, October 15, 2008
Wednesday, October 08, 2008
Wednesday, October 01, 2008
Thursday, September 25, 2008
Warhammer Online's War on Gold Spammers
I hated seeing their messages when I played WoW or any other MMO and I’ve been waiting for the day that WAR launched so I could have the absolute pleasure of instituting policies to make their lives more difficult so we could drive them out of WAR. Since WAR launched we have been banning these jerks like crazy. As of Saturday Night, we had banned about 400 of them.I can attest to having seen broadcast messages about "Spammername has been found guilty of heresy against Sigmar and has been sentenced to execution along with many cohorts" since launch. They really seem gung ho about going after gold spammers. Which is good, because the /ignore function doesn't seem to work at the moment.
Wednesday, September 24, 2008
Thursday, September 18, 2008
Buy RA3, get a bear hat in Warhammer Online
Wednesday, September 17, 2008
Wednesday, September 10, 2008
Monday, September 08, 2008
Review: Spore

Gah, finally. The last time a game was this hyped was Daikatana. But at least this game doesn't explode into a million fiery bits of suck.
Spore, as I'm sure you know, is a game that concerns the evolution of an organism you create, nurture and guide from microscopic to interstellar life. It's been highly anticipated ever since its sneak peeks at various E3s and of course the release of its "creature creator."
Graphics
The graphics are decent. They're nothing cutting edge but a certain amount of simplicity had to be kept to facilitate the fluid and organic nature of reshaping custom polygons in real time for your and all the other lifeforms.

The sound does a good job and is well produced. While I don't expect anybody will be buying up copies of "Spore: the soundtrack" like some other games have in the past, it functions well for its purpose.
Gameplay

It's like SimLife and Black and White got together and had a baby, which grew up and decided that science (SimLife's area) and theology (Black and White's bag) was not for it, it went to Art School and then decided to become a kindergarten teacher.
And that's one of my two big gripes about Spore.. it's overly simplified. Never has designing life from the ground up been so simple. The interface is simple. Playing is simple. Everything is simple, fast, easy, straightforward, and really takes little planning. The game just needs somebody to click stuff. It would make a good game to play with a kid aged 8 to 11 or so.

Woody, over at gucomics.com also brought up a couple salient points -
First, I'm not okay with the idea that I can only install the game 3 times. You guys know how often I have computer problems and/or upgrade. 3 installs will likely last me all of a year and a half. Then I have to start calling in to explain what I need additional activations. But how long is phone supported activation going to last? What happens when it dries up? Basically, I have to rebuy the game. Thanks EA.
Second, for all intents and purposes it is a single player game. You should never be required to have internet access to play a single player game. Sure there is player generated content to be had online, but if you're like me you'll look at it but probably never download it. The idea is that players will have to authenticate their game online "the first time" and then re-authenticate their game when they "use online features, download new content of a patch for their game". I don't care if this means I won't need the disc in my computer to play the game. I'm okay with tossing in a game disk if it means not putting computer sniffing spyware on my machine.
All in all I found the game could not maintain my interest really, DRM concerns even aside.
Conclusion:
Overhyped and online components kind of unnecessary, extremely simplistic and shallow gameplay... all in all it's not a game I'd spend any more time on other than what I've already played to review it. If I had a young child I was trying to introduce to PC Gaming, it would be one of my first picks, however.
Verdict: C- (Minus for the DRM shenannigans. You'd have thought they'd have learned from what Bioshock went through).
Wednesday, September 03, 2008
Tuesday, September 02, 2008
Review: Bionic Commando Rearmed

And now it's back.
Bionic Commando Rearmed is NES Bionic Commando, ported to modern hardware (both console and PC, thankfully). In fact, 90% of the game is a level-for-level, tile-for-tile translation of the old classic, updated, enhanced and re-envisoned. If you were a kid in 88 and you liked the original, you will find it hard not to like this one. But there are some new things.. new weapons, new items and a super-difficult new final-final level. So even if you could play through NES BC in one sitting of a couple hours (I could), this one will still throw you some new pitches.
Graphics -
No sprites here, lads. And you better have a card that supports shader model 3. That seems a little odd, considering the 8-bit roots of the game, but that's the requirement. It's still 2-D platformer in that your character moves and fights entirely in two dimensions, but all the levels use 3 dimensional rendering and backdrops that provide depth and atmosphere. All-in-all it does an excellent job of taking a game from 20 years ago and updating it, but really did it NEED to require Shader Model 3? If not for that one requirement, I'd think it would run on my laptop... but the lappy only goes up to SM2.

They did a real bang-up job here. The auditory experience of BCR is top notch, blending both vintage NES saw-wave and block-wave sound effects with more contemporary gunshots, explosions, voices and other effects. And the soundtrack! Oh the soundtrack! Somebody on their sound engineer/composer payroll needs a big raise, because that somebody is a damned genius. Again it takes the old NES's soundtrack and remasters it with modern instruments and affectations, and even manages to even use some of the old waveform instruments seamlessly, and it all sounds damn good. Nostalgic overdrive kicked in right from the start, and didn't let up until the end of the final credits.
Gameplay -
For the benefit of the urchins and philistines unfamiliar with the original, I'll give a brief overview here... BCR is a sideview 2-D platforming game in which you play a soldier who has been enhanced by a bionic grappling arm, fighting behind enemy lines to rescue a heroic comrade and save the world from an imperial regime bent on world domination. Instead of jumping, you must grapple and sometimes swing from place to place. There are a variety of types of enemies, a level of every setting from factory to PoW camp to alpine stronghold to flying superfortress, bosses that require clever use of game mechanics to defeat, a wide selection of weapons and support items, and a delightfully cheesy storyline straight out of a comic book with dialog that very often turns humorously tongue-in-cheek and self-aware, poking fun at itself and its original incarnation ("Why do they call this 'Health Recovery Pills?' It looks like a bottle of liquid! Get the heck out of here, you nerd!")

The Aegia (now Nvidia) Physx engine is also put to good use here for all the swinging, shooting, particle and flying debris physics. They got the controls mostly right (the only thing that felt different was the dynamic of multiple swinging over spikes, which didn't feel exactly right but you have to grant some leeway for that).
Conclusion -
The whole thing is a great big digital valentine to one of the best games of the 80s, and of course it is also meant to wet our whistles for the upcoming release of the Bionic Commando full 3d remake. It does everything extremely well, with only a few nagging grumbles on my part (the SM3 requirement, and maybe the final level could have been a bit less unforgiving of error). It is the precisely right amount of homage and innovation, with what deviations from past design they made were great improvements. And it's even cheap, to boot.
Verdict: A. And that's the word from Bandit camp.
Wednesday, August 27, 2008
Atrophy of Conan

Been playing AOC for a couple months now, and I think my time in it is about over. Apparently I'm not the only one deciding that. I've witnessed entire guilds disintegrate or vanish entirely as their members flee back to WoW or get into the Warhammer beta. Even my guild is bleeding level 80 members faster than we can level them, and in the last 2 weeks we've had 4 officers and the GM quit the game. Raids we previously had no problem filling the 24 person limit before are now struggling to come up with 12 and more than one healer. Some of our allied or rival guilds have vanished entirely. That's some serious attrition.
Funcom claimed they sold something like 800,000 units... then last week, they claimed they had 400,000 active subscribers (which I actually think is high, given that this would mean there's 6000 players per server, and I can tell you there isn't). But even if that estimate weren't high, that means half the people who bought the game didn't stick with it past the included 30 days. That's bad for funcom.
Why is all this happening? Probably because the game, as I quite frankly said in my review of it, was not ready for retail launch. I would say that is still the case. I'm still crashing from memory leaks, half the content is still bugged to hell (especially the endgame), and Funcom takes as many steps backwards in fixing things as they do forwards. For instance, in a patch today, to address a current imbalance in an unintended ability to stack the benefits of player crafted equipment to ridiculous proportions, their answer is to make a "temporary" change that absolutely destroys any point to making or using player-crafted equipment. Rather than simply place stat caps on the trouble areas, they reduced the benefit of all "gems" (which are the things that give player crafted weapons and armor their stat benefits) to less than 10% of their previous amount.
Think about that in terms of your current MMO... if your equipment started giving you 90% LESS of a boost to your resists, damage, etc.. would you still be able to tank that raid mob that is already hitting for nearly half your max HP *with* the "overpowered" resists? There is much consternation going around that this "fix" will not only destroy crafting, but put a halt to endgame raiding. So if you can't make your own gear, and you can't raid for purple gear, you're left sitting in your quest rewards and blue drops, dying quickly in PvP (oh, and Massive PvP keep sieges are still bugged and broken) and not having much else to do other than roll an alt or quit.
And a lot of people are quitting. It's too bad, too, because combat in this game is a blast, I love cutting off heads, and in group PvP I haven't seen balance this good since DAOC, abarring 1 or 2 issues... at least until this patch turned everyone's gear into garbage.
Don't Buy Cyber Acoustics
Unfortunately my HP headset was discontinued (I got it on clearance), and looking at the choices I could get something that looked similar for $50, or I could get the cyber-acoustics standard model for 20 bucks. The miser in me did the math and I grabbed the 20 dollar headphones.
Ugh, these things are awful. They're uncomfortable, they feel flimsy, and they even make my voice sound tinny (and I'm annoyed by tinny voices on Ventrilo, so I am sure not going to become one).
I've gone through this song and dance twice before I think... you would think I would remember, but somehow it's never until I get the thing home and plug it in, and experience the RAGE that I remember, oh yeah, Cyber Acoustics is shit, why did I buy this?!
Thursday, August 21, 2008
Warhammer Online Newsletter #35 (August 2008)
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