Monday, June 28, 2010
Layout Changed
So I finally ditched the desert background tile. Now you guys can stop ridiculing my terrible site layout and start ridiculing my terrible authoring.
Subscription Fees, DLC, and In-Game Advertising
A surprisingly level-headed soapbox rant from Tim over at Ctrl-Alt-Del today about the above topics and why they're here to stay. Recommended reading for all three of my readers.
I mostly agree with him - MMO games need subscription fees because servers and patches take money. Lots of money. In-game advertising is fine, if done right. The geico billboards in my Burnout Paradise do not harm my experience in any way, shape or form. DLC usually is a good thing, there have been countless times in the past where I would have gladly paid $5 more to have a favorite game that I just beat have more content... EXCEPT! Here is where I differ - all too often (I'm looking at YOU, Dragon Age) DLC content feels like it is NOT a bonus. It feels like it was developed concurrently with the title, if not being ripped right out of the main game itself to be sold separately. That's the kind of DLC I object to - the kind where it was ready before the game launched and should have been in the game to begin with. If you wanna see DLC done right, take a look at Borderlands and the General Knoxx DLC. DLC should be that. An expansion pack that adds new content beyond the main arc of the game. Now, some games abuse this a little, charging you 5 dollars a pop for things that should have all been lumped together as one single DLC (cough*MassEffect2*cough), but if the market will bear it, more power to them, I suppose.
So yeah, that's my two cents.
I mostly agree with him - MMO games need subscription fees because servers and patches take money. Lots of money. In-game advertising is fine, if done right. The geico billboards in my Burnout Paradise do not harm my experience in any way, shape or form. DLC usually is a good thing, there have been countless times in the past where I would have gladly paid $5 more to have a favorite game that I just beat have more content... EXCEPT! Here is where I differ - all too often (I'm looking at YOU, Dragon Age) DLC content feels like it is NOT a bonus. It feels like it was developed concurrently with the title, if not being ripped right out of the main game itself to be sold separately. That's the kind of DLC I object to - the kind where it was ready before the game launched and should have been in the game to begin with. If you wanna see DLC done right, take a look at Borderlands and the General Knoxx DLC. DLC should be that. An expansion pack that adds new content beyond the main arc of the game. Now, some games abuse this a little, charging you 5 dollars a pop for things that should have all been lumped together as one single DLC (cough*MassEffect2*cough), but if the market will bear it, more power to them, I suppose.
So yeah, that's my two cents.
Sunday, June 20, 2010
Review: Split/Second

Split/Second is a heavily marketed racing game with a destructive twist. While playing it, you can't help but be reminded of the Burnout game series. There's a very manifest difference between the two properties, however - in Burnout, you bump and smash your opponents off the road with your own car; in Split/Second, you remotely detonate explosives, collapse buildings, crash planes, rupture dams and otherwise devastate the world all in an attempt to work your way to the front of the pack - where the other racers will all do the same to you.
The game can basically be summed up in such a manner. While the graphics are on the cutting edge of today's expectations (and I hope you like motion blur and post processing), the feel is actually closer to that of mario-kart, where everybody gets multiple blue tortoise shells.
Speaking of Mario-Kart, let me digress a little bit to tell you a story. Years back, all my school buddies and I would often play Mario Kart 64. There's one track in there that has a boulder roll down a cliff and across the road, always with perfect accuracy to smush at least one player. This became known to us as the "Exquisitely Timed Boulder." It became something of a metaphor for us, representing unexpected and unfortunate events. Your particular "Exquisitely Timed Boulder" could be getting extremely sick the day you were supposed to take a trip, or it could be getting a traffic ticket right when you had no money to pay it off, or it could be getting kicked in the nuts by a child as you traveled to your girlfriend's house to spend the night.
Well, Split/Second is a game that revels in, courts, marries, and has babies with the concept of the Exquisitely Timed Boulder. Then it sends those babies to "Coincidentally Unfortunate Happenstance" university, and populates the track with the graduates. The better you race, the more danger you are in of having something extremely unlikely come out of nowhere and squash you or shred you or send you plummeting 800 feet to a wet and rocky demise.
It's actually pretty fun.

There are also a variety of race modes. There's the standard race with laps, of course, but there's also an elimination mode where every 20 seconds the car in last place is 'sploded, continuing on until there is only one car. There's also a timed lap where you drive solo and the course itself tries to kill you, a race that involves passing the most semi trucks you can while they fling explosive barrels out of the back at you, and a mode that involves dodging missiles shot at you by a helicopter. Your standings in these events gain you "credits" which then unlock further races and cars.

The game styles itself as a "reality show," with opening and closing credits around each "episode" and previews of what's coming up next... but during the race, there isn't much of that. I guess the developers thought that a play-by-play would get a little annoying after 50 races, and they're probably right. But what is still annoying is the multiple layers of unskippable "information" presented to you before and after each race that won't hurry up no matter how much you press the key it is telling you to press to continue.

In summary, I found Split/Second to be a solid, enjoyable title with impressive visuals and engaging gameplay... even if it is gameplay built on making other players scream "OH THAT WAS BULL%#@*!!!"
Verdict: B+
Tuesday, June 15, 2010
Friday, June 11, 2010
Broke into
My apologies for the delays. I have a Split/Second review in the pipe, I promise, but between experiencing a home invasion (with some stuff stolen) and a family reunion... it's going to have to wait a little longer.
Starcraft 2 Theatrical Launch Trailer
I guess I couldn't rightly call myself a gaming blogger if I didn't copypasta this.