Wired has a column that makes for a good read, summarizing how it came to this. Here's an excerpt:
"Thumb candy for dummies."
That's how, in 2003, Time magazine described Nintendo President Satoru Iwata's conviction that what consumers really wanted out of video games was simpler, more accessible entertainment -- not the photorealistic graphics and massive online worlds that the company's competitors were chasing.
Less than four years later, the machine that Iwata built around his controversial strategy is the world's top-selling game console. In the United States, Nintendo's $250 Wii sold 360,000 units in April, while Sony's $600, graphically intense, Blu-ray-powered PlayStation 3 props up the bottom of the sales chart like a doorstop, with 82,000 units sold.
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