As I did before with Gas Bandit's Recommended WoW Mods, here is the Warhammer version that shows you what mods I tried, kept, and why.
LibSlash
The simple fact of the matter is, you need this mod to make most other good mods work. That's all there is to it.
AutoDismount
There's a category of mods that I like to call the "Mythic should have done this anyway" category, and right at the top of the list is this mod. In Warcraft, using an ability while riding a mount automatically dismounts you and starts the casting of the ability. Not so in Warhammer... you have to manually dismount before using an ability, or face gigantic white letters slowly scrolling up the screen in an annoying fashion reminding you YOU CANNOT USE THIS ABILITY WHILE MOUNTED. This mod changes things to closer to how they should have been. It's not as seamless as WoW, but it's light years better than mythic's default.
BlackBox
Another "why the hell did mythic do this" fix to the UI. When you die and click "respawn," you are treated to a countdown timer in an unnecessarily large black box that obscures the center of your screen. This mod removes that black box and replaces your countdown timer with a small progress bar that is more out of the way.
Bloody Mess
This one is purely for aesthetics. Whenever you take damage or deal damage, the damaged party will have a bloodspray cloud rendered over them. Reminds me of the one thing I really liked about age of conan. Now if only I could arrange for complete dismemberment...
HideItPlease
Most people have experienced the glitch in the default UI, where if you enter a scenario while a PQ timer is still on your screen, the PQ timer will continue to obscure the scenario information even after the timer has expired, often causing you to have to relog to fix the problem. This mod is a band-aid fix for that, hiding the PQ information window whenever you enter a scenario, so that the PQ information can never obscure scenario status.
Killing Blow
Probably my favorite UI mod. By default, if you score a kill, Warhammer barely makes note of it in the combat channel. How anticlimactic. This mod causes a kettledrum to beat and giant letters of recognition to come upon the screen whenever you score a kill proclaiming "YOU HAVE KILLED SO AND SO." Much more gratifying.
Moth
Short for "Mouse Over Target Hover," this makes the tooltip for whatever your mouse is on (which is normally crammed down in the lower right hand corner of the screen where you can't read it and look at the target at the same time) appear and follow your mouse cursor. It takes a little getting used to, but you will do so quickly and then come to wonder how you ever did without it.
NerfedButtons
By far the most complicated mod I use, NerfedButtons allows you to assign multiple functions based on conditional statements to single hotbar slots. By using NerfedButtons, you can, for instance, put all your debuffs on one button, pressing it multiple times to cast each one, complete with automatic checking for "do I already have this debuff on this target?" logic kicking in and selecting appropriate abilities each time. My engineer uses this to stack and refresh dots. My warrior priest uses it for dot and debuff abilities, as well as offensive-invocation buffs (hit person A to buff person B). A guildy of mine uses it to make sure that his target isn't immune to knockdown before it lets him use the knockdown ability. It is wonderfully versatile and frankly almost feels like cheating. Its only drawback is that to set up your custom buttons is very unfriendly and arcane, relying entirely on slash command lines input on a command line without a UI. It takes some real homework to understand how to make this mod work right, and then even more to learn all the different things it can do for you. But if you can put in the time, it will enhance your play greatly. Example, my engineer has one button that basically goes, "If I press 3, if my target doesn't have my acid bomb debuff/dot on him then throw acid bomb, else if target doesn't have my frag grenade dot then throw frag grenade, else if target doesn't have my incendiary rounds dot then shoot incendiary rounds, else if target doesn't have my signal flare dot then fire signal flare, else if target doesn't have my sticky bomb dot then throw sticky bomb, else throw firebomb DD grenade." Basically, this means under any circumstances I can just spam the "3" key at my target and I will always use an appropriate ability ensuring that all my dots are going on a given target at all times, and flawlessly doing direct damage when no dot needs refreshing. This leaves hotbar space and brain capacity free to worry about things like napalm placement, crowd control, knockbacks, morale abilities, pets and everything else.
SmartAlert
This mod is another in the "fix something mythic did in a stupid way" line. For some reason, common error messages were deigned to need to scroll slowly up the screen in gigantic type, so that a rapid pressing of a wrong key (or a right key on a target out of range) would cause a backlog of error messages that would continue to block visibility on your screen for long seconds after you had stopped performing the erroneous action. SmartAlert removes these error messages from the announcements scroll area and simply places them in the chat window as normal text, like it should have been all along. A slight tweak is required to make this mod play nice with the Killing Blow mod.
StateOfRealm
State of Realm is a must for any RvR enthusiast. Combining data from server-provided map updates with a secret unseen SOR chat channel to disseminate information among SOR users, State of Realm (usually) provides the most concise, accurate and up-to-date information on the state of the realm war between Order and Destruction. Who has what keeps, what BOs, percentage controls of zones, time left on sieges, everything you could need to know in a handy, efficient panel with customizable colors and levels of information. SOR takes you from being largely in the dark to being informed about nearly everything... except for the 5% or so of the time that it "wigs out" and stops showing factual information.
TargetRing
This mod puts an additional "ring" graphic over your current target(s) that is visible even through walls, floors, ground and other obstructions. It is very handy for finding targeted friends and foes alike without having to puzzle out extrapolated vectors from the arrow at your feet.
ThankTheHealer
Healers like it when you say "thank you" when they rez you. I know when I'm on my warrior priest, I can't help but bump rezzing grateful people a little higher in my priority list. This mod automatically says one of a customizable selection of indications of gratitude when you accept a resurrection. I wish it included the name of the healer for personalization, but that's a small gripe. One warning, the default text strings include l33tspeak/IMspeak... "thx 4 rez," which I went in and edited out post haste.
TokenMachine
This mod lets you preselect automatic choices on rolling for medallion and crest loot. Simply change settings in its UI attached to the inventory screen to set need, greed, pass, or always-ask for recruit, scout, soldier and officer medallions as well as conqueror, invader, warlord and sovereign crests. The mod will also pop up a colored link in your chat window every time you receive a crest or medallion.
Warhammer Scrolling Combat Text
I'm still not entirely sold on WSCT. All most of what it really does is change the way damage and healing numbers are presented on the screen, and I'm not entirely sure the way mythic was doing it by default was bad. But what I do like about it is the alerts that tell you when you gain or lose buffs, and especially the alert that pops up to let you know you are low on health.
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