Monday, March 31, 2008

Review: Command and Conquer 3: Kane's Wrath

When I eagerly sank my claws into the long awaited, long hyped Command and Conquer 3, some will recall I was actually a little disappointed. The only thing I had to really praise about it was that it had one of the best user interfaces ever conceived for an RTS and decent current-gen graphics, but the rest of the game felt like it was just going through the motions and rehashing territory already well covered.

I was excited to get ahold of the new expansion for C&C3, called Kane's Wrath. This is because I remember Command and Conquer: Generals. Generals itself was much like C&C 3 at first... a mediocre RTS with decent graphics (for the time), but it also tried something new: a 3 way fight (which is also present in C&C 3) with specific strengths and unique paradigms for each faction. The problems with C&C:G (along with many of the bugs) were ironed out with the advent of the Zero Hour expansion, which (until Supreme Commander came along) made it bar none the best RTS released thus far. So I was hopeful that Kane's Wrath could do for C&C3 what Zero Hour did for C&C:G.

Well, that'll teach me to get my hopes up. Kane's Wrath tried to fix what was not broken and ignored most of what irked me most about C&C3. Oh sure, they tried the same thing with introducing subfactions into the mix, but honestly the subfactions do not differ enough from one another to really alter the way you play the game (unlike the Zero Hour factions). Additionally, the game attempts to rest on it's UI laurels. While every single other RTS on the market has adopted the standard "shift click to queue orders" methodry, C&C3 Kane's wrath still insists on forcing you to use its counter-intuitive "planning mode" to queue up multiple orders. And you can forget about units of different speeds moving in formation. The UI may have been revolutionary at original release, but it has stood stock still in the expansion, making no improvements. The biggest problem with C&C3, though, is that the individual unit AI is still beyond idiotic and all your units require massive amounts of micromanagement to survive, much less be effective. The autoresponse radius seldom is suitable, units set to guard chase MUCH too far, and units seldom select the correct target of their own volition (not to mention that to attack any noncombatant building still requires an explicit click, no matter how close it is). Often I was left wondering if my units were REALLY as stupid as they appeared to be, or if it was specifically designed to be another "obstacle to overcome."

See, in EA:Los Angeles' (the specific branch of EA responsible for this atrocity) estimation, inserting as many irritating obstacles as possible for you to feel good about overcoming is the fun of the game. You can tell this especially in the single player campaign by the number of bullshit "do this in 5 minutes without letting any engineers die, even though they can't survive a single hit" missions thrown at you. There were a few in the original campaign, but they come thick and en masse at you in the expansion. I hope you like clicking "restart mission," sucker... because often times the game won't even let you get a rudimentary base under you before it starts sending tanks and infantry in combined forces, along with airstrikes. And as with the original, there are plenty of "surprise, instant enemies, you lose, sucker!" moments.

Also, there's some line of sight issues. Often a single enemy bazooka solder lying just over the crest of a hill will be able to kill an infinite number of my defensive structures if I leave him alone long enough (and of course none of my units are smart enough to go out and shoot him without explicit micromanagement).

So the campaign is a complete write-off as far as I'm concerned. It doesn't even help that they produced more of C&C's signature cut scenes, complete with the usual level of overacting. The gameplay was enough to put me off them. The skirmish mode is still present, thank goodness, and some fun is at least possible there because your tech trees aren't neutered for the sake of the story and your victory conditions aren't in "super fun EA bullshit obstacle mode," so you can actually maybe enjoy the game a little, despite still having units so dumb that you often wonder if they die of enemy fire or of spontaneous unexplained brain death. I can't count how many times my infantry ran right through tiberium, dying halfway through (and naturally I can't shift click to set travelling waypoints AROUND the tiberium without entering the ponderous "planning" mode), and how many times my anti-armor decided to concentrate on the infantry first while my anti-infantry units concentrated on the armor, leading to their destruction and the game laughing as my base collapsed.

Oh, and any single unit with a flamethrower can level your entire base in under 10 seconds.

They also added one more mode of play called "Global Conquest," which is EA trying to do something to compare with WH40k-DOW's new campaign style (IE, global planning done from a turn based perspective, and zooming in to individual conflicts to play RTS). It seemed interesting enough at first until I suddenly realized that what I liked most about it was that it had the option to "autoresolve" any conflict, which I used all the time. It clicked. What I most liked about this new mode in the Command and Conquer 3 expansion was that it let me choose not to play Command and Conquer 3.

The Verdict-
If C&C3 hadn't come out and the content in this expansion had been part of the C&C3 original release, I still would have given it a B before, but as this is an expansion, it is held to different standards. An expansion is supposed to address issues and introduce innovations, not exacerbate or ignore issues and introduce new ways to play whose principle lure is that they don't make you suffer through the actual game. Thus it is that I award Kane's Wrath with a well-deserved D and extend every middle digit I have in EA's direction. It isn't even worth the reduced price, in my opinion.

Grade: D

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Friday, March 28, 2008

Video Game Music Database

If you like old video game music, be it from NES, midi, C64 or MOD style (Like Star Control 2 or Psycho Pinball or One Must Fall 2097), you oughta check out, and maybe help, this database site.

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Thursday, March 27, 2008

Warhammer Online Newsletter #29 - March 2008

Another delay, with of course Mark Jacobs trying to put the prettiest face on it he can. But this goes along with the rescinded beta, the EA buyout, the other bits that signaled that all was not smooth sailing. Between the long development time, the hype, the expense and the stumbles along the way, I'm starting to think this will either be the much-watched-for WoWkiller, or the Daikatana of MMOs... click Read Full Article for the newsletter.

On the day we signed the agreement to license Warhammer from Games Workshop, I promised them that we would create a great and glorious game, a truly next-generation MMORPG. Today, I have news to report; we are going to delay the release of WAR until Fall 2008. While we do not expect this announcement to be met with fanfare and cheering crowds; the additional time will be spent hammering WAR into an even better game that it is today.

During the most recent phase of beta testing, two things have become clear. One was that our key innovations - Public Quests, Tome of Knowledge and Realm vs. Realm combat - were all coming along extremely well, as was the first stage of our innovative crafting system. The second, that the game would benefit from additional iteration time as well as adding a layer of polish or two. Fortunately, as part of Electronic Arts, we are able to do just that.

While I have no doubt that the community will experience a wide range of emotions over this decision, I urge you to remember one thing (and to keep the tar cold and the feathers on the birds), that our goal has never been to release a game by a certain date but to release a great Warhammer MMORPG. We have not wavered from this goal and with the full support of Games Workshop, GOA and Electronic Arts we intend to release a glorious next-generation MMORPG.

As always, I thank the community for its support, patronage and its patience.

Mark Jacobs
VP, GM EA Mythic

EA Mythic is proud to present the Warhammer Online: Age of Reckoning Collector’s Edition, a limited-run, premium version of the game for true Warhammer fans. It is the perfect addition to any Warhammer collection and can be proudly displayed alongside your army of miniatures. This special oversized box contains unique collectibles and exciting in-game content to help you get the most out of your journeys through the battlefields of the Age of Reckoning. Only 60,000 units of the Collector’s Edition will be available in North America.

Warhammer Online: Age of Reckoning Collector’s Edition
Size: Approximately 13.5” x 10” x 3”
Weight: Approximately 7lbs

The Warhammer Online: Age of Reckoning Collector’s Edition includes:

An EXCLUSIVE Games Workshop Miniature -
From the Age of Reckoning to your tabletop battle!

Based on original characters from the game, this official Games Workshop Warhammer miniature depicts the Greenskin warboss, GRUMLOK, and his shaman, GAZBAG, in rich detail.

Grumlok and Gazbag
Assembly and painting required.

Armed with the great axe Gutrippa and imbued with extraordinary powers by the Witch King, Malekith, these inseparable companions possess abilities beyond any normal Greenskin. Through a combination of brute force and cunning intellect (for a Greenskin, at least), Grumlok and Gazbag are able to unite the tribes of the Worlds Edge Mountains in a mighty WAAAGH! and sack the Dwarf fortress of Karak Eight Peaks. Now they’ve set their sights on nothing short of the complete eradication of the Dwarfs.


An Original Graphic Novel

The forces of Order and Destruction collide under the red Chaos moon!

Commissioned specifically for the Collector’s Edition, WARHAMMER ONLINE: PRELUDE TO WAR is a full-color, 128-page hardcover graphic novel that sets the stage for the start of the game. Written by acclaimed Games Workshop writer Graham McNeill, the oversized book is richly illustrated by Chad Hardin, Joe Abraham, Rahsan Ekedal, Tony Parker, and Kevin Hopgood. Each of the graphic novel’s six chapters tells a unique story, and together they detail the events leading up to the Age of Reckoning:

  • Hill of the Dead – The Chaos warrior, Tchar’zanek, undertakes a harrowing quest to cement his place as the dread Champion of Tzeentch.
  • Shadow of the Hunter – Famed Dark Elf hunter Kaloth Coldshadow journeys to the Old World to capture a Greenskin leader to aid the Witch King with his plans.
  • WAAAGH! Grumlok – Grumlok and Gazbag unite the Greenskin tribes in a mighty WAAAGH! and lead the assault on the Dwarf fortress of Karak Eight Peaks.
  • Thunder Mountain – The Dwarfs rally against the invading Greenskins under the shadow of the great volcano.
  • Northern Fire – The Empire fights a desperate battle against the invading hordes of Chaos.
  • The Shining Guard – Tyrion and Finubar, the Phoenix King, wrestle with the duties of protecting their homeland and aiding their allies against the forces of Destruction.


A Stunning Collection of Art that Gave Birth to the
Age of Reckoning

THE ART OF WARHAMMER ONLINE is a 224-page hardcover collection of original art from the game. Each of the glossy, full-color pages showcases the talented work of our concept artists and offers a glimpse at a world in the making.

Bonus In-Game Item –

Wisdom is its own reward, and to those found worthy of such a gift the potential is limitless…”

Readers of the LIBRAM OF INSIGHT are granted special insight into their own actions and earn experience at a higher rate for a limited time. (XP-gain modifier good for 60 minutes, 3 uses, 90 minute reuse timer.)


Bonus In-Game Content –
Quests, Rewards, and Titles

New Adventures and Just Rewards Await You on the Battlefields

Purchasers of the Collector’s Edition will begin their adventures in the Age of Reckoning with twelve (12) additional quests awaiting them in the Tome of Knowledge. Each quest offers an exciting reward, as well as an exclusive character title, that will aid the player in their battles on the frontlines.

Sample Quests, Rewards and Titles:

Quest: The Only Way to Fight
Type: Dwarf / PvE (Open to characters allied with the Realm of Order.)

"Anyone can drink and anyone can fight, but only a Dwarf was born t' do both! Are you ready t' prove what kind of Dwarf ye are? Take a proper drink o' this Chuffinbrau, for it'll get ye nice and tight, then get t' killin’ greenskins before you sober up!"

Reward: Furd’s Bottomless Mug. This ale stein is encrusted with a special rune to ensure it never goes empty. One swig of its brew and you’ll feel stronger and ready for a fight. Beware, this sense of power comes at a cost!

Title: Brewmaster

Quest: Spoils of War
Type: Chaos / RvR (Open to characters allied with the Realm of Destruction.)

"Go, and cleave the skulls of those who stand against the Raven Host. Take part in the battle at New Emskrank and cut down one of each type of your Empire foes."

Reward: Griffonslayer’s Mantle. Equip this cloak made from a fallen Order of the Griffon banner and enjoy the “Emperor’s Protection.”

Title: Griffonslayer

For a full list of quests and rewards, click here.


Bonus In-Game Content –
Character Heads

“You’ve got that look I want to know better...”

Now you can stand out in a crowd with a look unlike anyone else’s! The WAR Collector’s Edition includes twelve (12) bonus heads for additional character customization options. Each race gets a truly distinctive look (with male and female versions) that is sure to turn heads on the battlefields and be the envy of everyone in the army.


The Warhammer Online: Age of Reckoning Collector’s Edition is available for pre-order from these fine retailers:

Now you can prepare for the coming war by pre-ordering the Warhammer Online: Age of Reckoning Collector’s Edition. You’ll have the chance to gear up with special items and experience the glory of Realm vs. Realm™ combat before the rest of the recruits even set foot in the game world. Only 60,000 units of the Collector’s Edition will be available for North America so don’t miss out. Pre-order your copy today!

Special WAR Collector’s Edition Pre-Order Bonuses Include:

Be one of the first players to experience the glory of battle and the thrill of WAR when the Open Beta phase begins.

Begin your adventures in the Age of Reckoning before the raw recruits arrive!

Equip your characters for the journey to the frontlines with two helpful bonus items!

All pre-order customers will receive:

Rest your weary soul and heal your wounds between battles.

Plus, pre-order customers will receive one of the following items:

Order from Best Buy or and receive the:

Enhance your stats and cast “Touch of Frost,” increasing your chance of doing additional elemental damage with each hit. (Usable in PvE combat only.)

Best Buy and customers will receive a pre-order box containing their codes.

Order from GameStop and EB Games (online or in-store) and receive the:

Enhance your stats and cast “Touch of Earth,” increasing your chance of doing additional corporeal damage with each hit. (Usable in PvE combat only.)

In-store pre-orders will receive codes printed on a “rave card”. Online store pre-orders will receive codes via email.

Order from,, GameCrazy or and receive the:

Enhance your stats and cast “Touch of Spirit,” increasing your chance of doing additional spiritual damage with each hit. (Usable in PvE combat only.)

GameCrazy pre-orders will receive codes printed on a “rave card”.,, and pre-orders will receive codes via email.

For more information about the Collector’s Edition pre-order program, visit

Warhammer is 25 years old this year and those excitable guys at Games Workshop are partying throughout April to celebrate this major anniversary. As part of those celebrations, they’re inviting everyone who’s excited about WAR to come into their stores over the weekend of April 12-13th and experience the Warhammer world in all its tabletop glory.

Over that weekend, Games Workshop stores around the world will be running exciting tabletop war games using scenarios from the Age of Reckoning. Anyone can join in so make plans to stop by!

In addition, every store will also be running introductory painting lessons using miniatures from the six races featured in WAR. Let Games Workshop’s experienced staff teach you how to paint a miniature from your favorite race and you can take it home absolutely FREE!

Stop by the nearest Games Workshop store to learn more about the WAR-themed battles and painting lesson with FREE miniature. You can find your closest Games Workshop using the Store Finder on the Games Workshop website:

It’s been a busy month as we wrapped up both the Empire vs. Chaos and High Elf vs. Dark Elf focus tests!

In the High Elf vs. Dark Elf segment testers got to explore the early chapters in the lands of Ulthuan. Here’s just a small sample of what they experienced:

- High Elf and Dark Elf tiers one and two
- Three, never before played, High Elf careers
- Career masteries
- Renown rank advancements
- First look at the user interface changes
- First look at crafting

In both the High Elf vs. Dark Elf and Empire vs. Chaos tests players were able to experience Keeps for the first time coupled with Zone Control. Both are still in the initial testing stages but we now have a tremendous amount of feedback to create RvR combat that truly impacts the world in which you play!

Here’s a sample of what players had to say about the latest High Elf vs. Dark Elf Focus Test:

“As a long time MMO player these entry quests for this race are excellent. Very straight to the point indicators of needed mobs are great and locating was as easy as pie. Very very good…” - Level 2 Shadow Warrior

“Very impressed with the High Elf theme and feel, the archmage class is fun to play and there are much better changes to UI this time.” - Level 6 Archmage

“Small unannounced quests like these are really enjoyable to come accross. This quest had a explanation that fit very well with the High Elves lore. It’s one of the reasons I plan on exploring every inch of the world map while playing.” - Level 2 Archmage, “A Shocking Discovery”

“I'm finding that the Shadow Warrior is a VERY fun and interesting career. It's not the usual caster ranged DPS and I'm finding myself enjoying my time as a High Elf...which is saying something because I've always absolutely hated High Elves.” - Level 6 Shadow Warrior

“The animations have seen a HUGE improvement over last time. The UI Looks alot better. The HE classes appear to be well done from what I have seen so far.” - Level 5 Swordmaster

“Thanks again for this chance to help create a game I know i will love.” - Level 2 Witch Elf

Check out the latest News From the Front, featuring Empire vs. Chaos, and be sure to keep your eyes open for the High Elf vs. Dark Elf Edition, coming soon!

Here’s an exciting chance for you to get into the Warhammer Online closed beta test! When BOOM! Studios' new comic, WARHAMMER: CONDEMNED BY FIRE, hits stands this April, readers will have a chance at gaining entry into the North American WAR closed beta test.

Each copy of WARHAMMER: CONDEMNED BY FIRE #1 contains a special scratch-off which reveals a code giving readers a 1-in-5 chance to get into the Warhammer Online North American beta test.* Not only will you discover some great new Warhammer fiction, but there is also a chance you could be fighting your very own battles online. Pre-order your copy of issue #1 today and
get ready for WAR!


Cover A

Cover B

Story by Dan Abnett and
Ian Edginton
Script by Ian Edginton
Drawn by Rahsan Ekedal

The Witch Hunters come to the fore in this five issue mini-series from the same team that brought you WARHAMMER: FORGE OF WAR.

Tireless foes of Chaos in the Warhammer universe, Witch Hunters roam the Empire seeking to stop the spread of dark magic and witchery of all kinds. When Witch Hunter Magnus Gault hears that the nearby village of Loughville has fallen prey to the canker of Chaos, he is driven to investigate. Once there, he finds the buildings rancid and rotted and the villagers wretched and mutated - eager to prey upon any lost soul who should come their way.

Can one man stand against this monstrous regiment? Warhammer 40,000 novelist Dan Abnett, multiple Eisner Award-nominee Ian Edginton, and fan-favorite artist Rahsan Ekedal return to bring you another tale from the epic, fantasy realm that is Warhammer!

Issues #1 through #5 are available now for pre-order at the BOOM! Studios website: To find a comic shop near you visit:

If Chaos Built a City,What would it look like?
By: Greg Grimsby, Art Director

What would a city built by Chaos look like? That’s a pretty tough question, just to set the record straight. Building a city is tough enough as it is. It’s one of those game development back-breakers where there is so much work involved and expectations are so high that even creating a more traditional fantasy city causes much gnashing of teeth and lost sleep. Take Altdorf, for example. First off, it rocks! We have a gallows in the town square, a wizard’s tower that belches fire, and a tavern themed after a Mastiff’s buttock. It’s all great, Warhammer IP goodness hand-crafted with love and a lot of polygons.

Read More About Building The Inevitable City >>

Episode 3: Battle for Praag and Maw of Madness
by Brian Wheeler, Lead RvR Design

Welcome folks to another episode of Scenarios 101! This week we’ll be focusing on more Chaos vs. Empire scenarios: Maw of Madness and Battle for Praag.

Read more from Scenarios 101 >>

Witch Hunter Career Mastery

The Empire is not just under overt assault from the forces of Chaos, but is also fighting a constant war against the creeping incursions of darkness and heresy within its own borders, and no one is more aware of this than the Witch Hunter. Tasked with digging out the taint of corruption from within the healthy flesh of the Empire, the Witch Hunter is a grim figure, looked upon with equal measures of awe and dread, for they have the authority of an investigator, a judge, and an executioner. By blade, pistol, and torch, they are determined to cleanse the Empire of evil.

The Witch Hunters are deadly fighters who seek out and destroy anything tainted by the touch of Chaos. They lay down Accusations at swordpoint until they're satisfied of their enemy's guilt, and then unleash an Execution with the booming voice of their pistol. Their combat abilities are bolstered by a variety of sacred artifacts, such as blessed bullets which add additional effects to their Executions, and potent Holy Relics which can briefly imbue them with great power.


Path of Confession
The Path of Confession is direct and uncompromising, and focused primarily on direct and immediate opposition to heresy. A specialist in Confession will eschew subtlety and lengthy investigations in favor of simply approaching their enemy and beating the truth out of them. While not necessarily the most powerful approach, it is effective in its straightforward brutality, and provides a small measure of increased protection when the Witch Hunter finds themselves under direct attack.

Path of Inquisition
The Path of Inquisition is focused on longer and detailed investigations, weakening and progressively working over an enemy until the victim’s guilt is all but assured. A player with heavy Inquisition Mastery may appear less powerful at first glance, but the devastating effects of their attacks are felt more and more as the fight progresses.

Path of Judgment
The Path of Judgment is taken by Witch Hunters who are assured that their targets are guilty and no questioning is needed. They tend to take their suspects by surprise, and are at their best when the enemy's attention is elsewhere. A Master of Judgment will seek to avoid face-to-face confrontations, and will be at their most powerful when they have allies nearby that can distract their enemies, allowing the Witch Hunter to lay down very potent attacks.

Marauder Career Masteries

The Marauder is Tzeentch's favored agent of destruction, and has been granted the simplest and purest gift that the Raven Lord can give: change. The Marauder changes his very blood, bone, and body to reshape himself into a perfect warrior, capable of wreaking havoc and mayhem upon any foes who dare to cross him. He is, by necessity, only lightly-armored, since any more solid protection would merely be rent asunder as his warped and corrupted flesh distorted within it, but he ensures victory by simply slaughtering his enemies before they can react.

Marauder Mechanic
There are three different mutations that the Marauder can reshape his body into, each of which serves a specific purpose and offers its own benefits. By changing his very body as needed, the Marauder is capable of dispatching most any enemy, but he must always be aware of the flow of battle and ready to mutate into a different form as necessary. A Marauder who chooses poorly will find his punishment to be swift and immediate, for he is helpless and vulnerable during the few moments that it takes his body to flow into a new form, and a perceptive enemy will leap at the chance to take advantage of this brief window of weakness.

Marauder Masteries

Path of Brutality
The Path of Brutality is focused around the Marauder's ability to warp his arm into a sharpened spike of bone. This blade-like appendage can deal horrifying injuries to an enemy, and a player specialized deeply in Brutality will likely be dealing the most damage possible against a single enemy, especially if the foe is distracted by others.

Path of Savagery
The Path of Savagery leads to a Marauder changing their arm into a monstrous claw, capable of tearing at enemies to cripple and hinder them while they quickly bleed to death. While perhaps not dealing as much immediately obvious damage as his other mutations, a master of Savagery kills his enemies in a more insidious way, weakening the target steadily so that they never realize just how much danger they're in until it's already too late.

Path of Monstrosity
The Path of Monstrosity focuses on the Marauder mutating their arm into a hideous club-like bludgeon of flesh and gore. The master of Monstrosity can use the massive bulk of their warped arm to defend themselves somewhat, and can sweep their limb around in broad, arcing swings, capable of damaging several enemies with each single smash.

Leader of the Dark Elf Army

Son of Ulthuan's greatest hero, Malekith possesses none of his father Aenarion's nobler traits. The Witch King of Naggaroth is spiteful, savage and filled with rage at the denial of his birthright, the Phoenix Throne of Ulthuan. He is also a deadly adversary, trained in the Dark Arts by his Sorceress mother Morathi. Along with his formidable magical talents, he is also a manipulative and cunning plotter who will resort to any measure to eliminate his rivals and crush the High Elves, whom he hates above all things.

It is the Witch King who is the architect of the Age of Reckoning, a great war that he instigates to weaken the High Elves in advance of a massive invasion of Ulthuan. Now at last, the Phoenix Throne may be within reach of the Lord of the Dark Elves. But while treachery and deceit are among Malekith's greatest weapons, they can also be used against him, and he is not the only Druchii who craves ultimate power.

Leader of the Greenskin Army

At first glance, Grumlok and Gazbag might almost seem comical. Grumlok, a towering brute of a Black Orc, carries his powerful Shaman advisor Gazbag on his shoulder, where the cunning Goblin can whisper plans and advice in his Warlord's ear.

It would be a fatal mistake to underestimate these two leaders of the Bloody Sun Boyz, a huge and powerful tribe that has rallied countless other tribes to its banner. Grumlok's immense strength and Gazbag's potent WAAAGH! magic are amplified by magical talismans forged by Malekith to ensure their victory against the Dwarfs

With ruthless brutality and an unquenchable thirst for battle, Warlord Grumlok and the Shaman Gazbag lead their massive greenskins horde into the very heart of the Dwarfs' mountain kingdom. Nothing but total victory will sate their immense appetite for war.

Leader of the Chaos Army

His origins are shrouded in mystery, his name is whispered in nightmares and his coming was foretold in dark prophecies. He is Tchar'zanek, Champion of Tzeentch and leader of a vast, black army of Northmen and Daemonic creatures of Chaos.

Like a flock of ravens descending to feast upon a festering corpse, Tchar'zanek's warhost charges southward from the icy wastes of Norsca to bring bloodshed and terror to the lands of the Empire. A warrior and Sorcerer, Tchar'zanek uses his keen insight into the minds of men to sew anarchy and spread fear as his dread legions advance. The Empire's defenses crumble before him, but it is not only conquest on the battlefield that he seeks. His true purpose is far more sinister and horrific, and if his master plan is successful, the lands of men will be forever changed into a blasphemous Realm of Chaos.

In this month’s teaser for the cinematic we unveil the Bright Wizard, complete with tattoos, the trademark hair and a look of fiery determination.

Stay tuned for more as we bring you another peek at the WAR cinematic next month. Enjoy!

Situated in the southwestern reaches of Ulthuan, Caledor is a sparsely-populated land dominated by a range of tall and majestic mountain spires. Hidden among these towering peaks are secret valleys filled with lush greenery, and a vast and labyrinthine network of caverns wind beneath the stony earth throughout the province. The mountains of Caledor are an impressive sight, but the kingdom today is a pale reflection of its former glory.

Long ago, the tall spires of Caledor were ablaze. Fiery volcanoes dominated the skyline, spewing great plumes of ash-grey smoke high into the air. The skies of ancient Caledor were filled with mighty dragons, and it is these magnificent and terrifying beasts that made Caledor the powerful kingdom that it once was.

Read more about the Mountains of Caledor >>

Public Quest Boss Prologue: Sildaen of Hoeth

A few Menhir stones can be found throughout Ulthuan. Together these critical focal points anchor the great Vortex that prevents Chaos' spread throughout the world. Destruction players will be sent to conquer one such stone found in Chrace, the Stone Valetear. There they will meet resistance comprised of every High Elf regiment throughout the Blighted Isle and Chrace. In the end they will be confronted by one of the Archmages of the White Tower, Sildaen of Hoeth.

Read more about Sildaen of Hoeth >>

Warhammer Online Podcasts are now available on iTunes! Subscribe today!

Click Image to Watch Podcast

This month we sit down with Jeff Hickman, Executive Producer, to talk about cities. Jeff explains exactly what a "living city" means and how it provides all kinds of joy and excitement for players. Including looting, pillaging, burning, dungeons, special events and of course capturing the King!

Each newsletter, the Video of the Month brings you a fresh, new look at WAR in action! These videos are not highly polished marketing trailers, but clips of raw game footage showcasing many of the cool features of WAR.

Click Image to Watch Video

This month we share with you NEW! closed beta footage courtesy of a home movie made by the Content Development team.

Join Creative Director, Paul Barnett, and his trusty video phone for a truly unique look at the making of WAR. This month, Paul shares with us the new Witch Elf in all her glory, Warhammer fans from around the globe and what it's like to work at other EA offices.

View the Video Blog >>

Updated High Elf and Dark Elf content, along with open world keeps and siege, are being tested on beta now. Don’t waste any time, sign up now to take part in one of the largest beta tests ever for an MMORPG. More than a half a million players have registered so far, but we are always looking for new recruits. Sharpen your sword, unleash your inner mutation, and prepare to meet your destiny on the battlefields of Warhammer Online.

Sign up for the WAR Beta at:

WAR is coming! Are you ready?

There are a million stories in the Age of Reckoning just waiting to be told. What is your tale?

This month 's beta journal, titled "The Conscious Subjugator", gives us insight into a level of corruption that even a Witch Hunter is astonished by. Will he be able to drive evil from the land?

Read This Month's Beta Journal Entry >>

WAR is coming! Are you properly dressed?


Hold your pants up with style and show the world you are ready for WAR!

Do you feel like you’ve been lacking accessories in your WARdrobe? Well not any more! Now available exclusively at the EA Mythic Store is the new WAR pewter belt buckle.* Supplies are extremely limited so order now!

Visit the EA Mythic Store!

* Offer valid for U.S. residents only


Feeling creative? We know we have some talented fans out there and now is the time for you to demonstrate your skills. Send us your WAR-inspired art and we’ll showcase the best submissions in upcoming newsletters. Plus, featured artists will be invited to join us in the closed beta test!

Orc Shaman & Squiggly Beast
by J. Westcott

by Teli

EPIC WIN *Warrior Priest*
by C.S. Lambright

Goby Shamy
by M. Mumbrue

The Anger of the Dwarf
by L. Hongkyu

Bosh Dem Flyz
by L. Burnell

by Fireal

by Danjlo Maccione

Growing Rage
by Flegias

by Pedro Ramos

Visit the Fan Art Gallery >>

Submit your artwork >>


Have a knack for creative writing or a story you are dying to tell? We are looking to “publish” the best WAR-inspired fan fiction written by our readers. Plus, featured writers will be invited to join us in the closed beta test! Submissions must be no longer than 2000 words.

This Month’s Featured Stories

SilentString, Armin
Shadows of Faragoth Village, M. Willis

Kuulo's war, Y. Victor
Charge of the Squig Brigade, Koroh

Welcome to the WAR Grab Bag, where our friendly neighborhood community team answers the most pressing, the most popular, and the most interesting questions from fans. Keep those questions coming, as we’re eager to hear what you have to say!

Check out this month’s Grab Bag >>

In the future we will collect grab bag questions from a different fansite each month. If you have a question you would like to submit for next month's grab bag please submit your questions on Only-WAR dedicated forum page.

"Depending on the game, being a guild leader can be anywhere from reasonably decent to an exercise in frustration. Guild officers put in a lot of hours organizing and managing to keep their guilds alive. This is a real labor of love, but it can account for a lot of a guild officer’s time. Guilds are the core social mechanism for a MMO and are crucial to a strong vibrant community. Therefore, it stands to reason that guild leaders should have a good suite of tools to do their job and make their lives easier."

Developer Profile >>

"I hope to bring everything that is the spirit of the tabletop game to life. Because I think it's all about the same things, the community aspect, and getting together, and fighting against other people, and dressing up your character the way you want, and making fart jokes"

Developer Profile >>

The next phase of the WAR Beta is underway and we are debuting all-new content and RvR mayhem! Each month we'll randomly select 20 names from the newsletter subscriber database for entry into the Beta Test.* If you are a current Warhammer newsletter subscriber, then you're automatically entered into the drawing every month. If you are not yet a newsletter subscriber, visit to register for the Beta and subscribe to the monthly newsletter.

March Winners:

C. Roswell/North America G. Casado/Europe
J. Scheidler/North America L. Cyphere/Europe
F. Marcil/North America P. Siddons/Europe
C. Steineke/North America T. Liesch/Europe
C. Meyers/North America I. Areses/Europe
D. Vetter/North America R. Hüwener/Europe
J. Matano/North America O. Coulibaly/Europe
F. Kohler/North America A. Weickel/Europe
D. Tapp/New Zealand N. Browne/Australia
M. Soudy/New Zealand L. Sasmita/Australia

This month, decorate your desktop with more images of WAR.

February 2008
January 2008
December 2007
November 2007
October 2007
September 2007

Each month we’ll be shining the spotlight on WAR fan sites that exemplify what we consider to be the best in WAR community spirit.

Recently Warhammer Vault updated its video section to make it easier for you to find your favorite videos on all things war. They have quite an extensive library that’s now even easier to navigate. Check it out and get involved in the community while you’re at it!

Is your fan site doing something cool, informative, or fun? Let us know by sending an email to and you could be featured in the next community spotlight.

Download the WAR
Fan Site kit.

The views expressed in the linked sites are the views of the respective owners of each site, and do not necessarily express the views of Electronic Arts, its wholly-owned subsidiaries or Licensors. Electronic Arts does not endorse and is not responsible for content on third party sites, including fan sites.

What is going on in this picture? Send us your best caption and we’ll send the winner into the Closed Beta! Please keep your captions clean if you want them to be printed!

Enter your Caption:

Enter your Email Address:

Last Month’s Contest Winner


"Harry told me that chicks love this new cologne, but this ain't exactly what I was expectin'! "


"Apparently, the goblins had run out of squigs. The dwarves were not impressed by their emergency solution. "

"After centuries of being plucked and fried, the chickens finally made their stand."

"Sooner or later that "Why did the chicken cross the road" joke was gonna piss someone off. "

Get your hands on the latest
build of
WAR at one of
the following events:

New York Comic Con
April 18-20, 2008

Baltimore Games Day
June 14, 2008

Toronto Games Day
June 21, 2008

San Diego Comic Con
July 24-27, 2008

Chicago Games Day
July 26, 2008

LA Games Day
August 23, 2008

Penny Arcade Expo
August 29-31, 2008

Stay tuned for more information
about our upcoming 2008 show schedule!

More news and exclusive information from the frontlines of WAR, including:

  • New Career Mastery Updates
  • Zone Overview – Eataine
  • Exciting Announcements
  • Plus, new screens, videos,
    podcasts, and so much

  • * The BOOM! Beta promotional code must be activated by May 31, 2008 to be eligible for the Beta Test. Previous registrants can add the promo code to their existing accounts by visiting the Beta Center. One in five registrants using this promo code are potentially eligible to participate in the Beta test. However, this is dependent upon the registrant meeting specific computer system specifications and the time of entry is not guaranteed. The Beta Test is an ongoing process and registrants will be invited to participate at various intervals until the launch of the game. Offer valid for North American beta test only. Only one BOOM! Beta Code can be associated with a Beta Center Account.

    In order to participate in the Warhammer Online: Age of Reckoning Beta you must agree to a Beta Test Agreement, in which you will represent and warrant that, among other things, you (a) are eighteen (18) years of age or older, (b) are not a principal, employee, agent, independent contractor, officer or director of a developer or publisher of video or computer games (other than EA), and (c) are not a principal, employee, supplier, independent contractor, officer or director or of any entity that participates either directly or indirectly in the sale of in-game items, including but not limited to, in-game currency, armor, weapons, etc., whether these sales are to the general public or to a third-party.

    Please know that at EA Mythic, we don't want to send you information you don't want to receive. If you no longer want us to contact you, please click here to be removed from our mailing list or to change your preferences. You can also write to: Privacy Policy Administrator, Electronic Arts, 209 Redwood Shores Parkway, Redwood City, CA 94065.

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