Showing posts with label Starcraft. Show all posts
Showing posts with label Starcraft. Show all posts

Saturday, August 14, 2010

Review: Starcraft 2


It's been over a decade in coming. Starcraft 2. Probably the most anticipated and definitely the most hyped title of the last couple years. Those are some pretty big shoes to fill. It's interesting the road that Blizzard/Activision has chosen to go down.

I'm going to get this out of the way right off the bat: Starcraft 2 is fun to play. Starcraft 2 is beautiful to see. Starcraft 2 continues the story that we were left hanging in the middle of back in the 90s. The cutscenes and production values are top notch, which is what we've come to expect from blizzard as long as we've known them.

Now that that's all out of the way, I can start griping uninterrupted.

A lot of people say that instead of Starcraft 2, it should be called Starcraft HD. That's what it feels like. The game is a lot prettier and fully 3D, and despite the addition of new units and situations to the game, it still plays exactly like Starcraft 1/Broodwar. The units still clump the same, behave the same, are ordered around the same. Unlike the transition from warcraft 2 to 3, Starcraft 2 does not have the option for your units to move in formation (they just all clump and move the exact same way they did in starcraft). There's the same amount of moderate micromanagement, the same resource gathering, the same... well, everything. It feels like a pretty polish job on a new starcraft 1 expansion.

Now, that can be good or bad, depending on your perspective. The original starcraft definitely had its merits - there was a reason why it sold so well, and why in Korea, to this day, they still have professional Starcraft Leagues where players can pull down 6 figures... from playing starcraft. This sequel is probably the least jarring sequel I've ever experienced - an expert at Starcraft 1 will find no real new learning curve to starcraft 2, as no inputs or tactics have really changed all that much. It will make the Koreans pretty happy, I'm guessing. But for those of us who long ago moved on from Starcraft to Company of Heroes, Dawn of War, and Supreme Commander, it feels like going back down to the minor leagues. The genre has grown and developed since 1998... evolved. Cover dynamics have come in to play, new gameplay modes and victory conditions, epic changes in scope and scale... but starcraft 2 remains stubbornly loyal to its roots, and it feels like going back to read Dr. Seuss after you've spent the last 10 years reading Tolkien, Heinlein and Tolstoy. Sure, it can stir good feelings of nostalgia, but it's a bit bland.

If you've got steam shooting out of your ears at this point, just go back and read paragraph 2 again. It was fun to play, I guess I was just expecting something as revolutionary again today as the first Starcraft was in 98. Perhaps that's my fault for believing the hype. But the blame for that hype rests firmly on Activision/Blizzard's shoulders.

So those were the design decisions that I found "interesting." Sticking to the formula of what worked in SC1, not breaking out into any new experimental paradigms, for better or worse. Now we get into the business decisions... most of which are the reasons why the amazon ratings for Starcraft 2 are pretty much evenly split between 5 stars and 1 star. Bobby Kotick, head honcho of Activision/Blizzard has made it no mystery where he stands when it comes to gamers. He sees them as cash cows to be milked and discarded. He has no love for video gaming. If you needed an example of the stereotypical businessman who cares about nothing but the bottom line, you need look no further than Bobby Kotick. If he could find some way to legally kick you in the crotch and take your money from you while you twitch on the pavement, he would form a business empire around it. His influence is clearly felt in the business model for Starcraft 2.

There's no LAN play allowed, for one. The game is absolutely, positively, inseperably married to the battle.net service. Plainly, Blizzard was in mind to curb piracy AND to force every single person who wanted to play multiplayer to buy their own copy. I can't speak to how successful the latter has been, but judging from statistics on torrent sites, there's still been quite enough piracy to go around. Despite that, however, Starcraft 2 has been the fastest selling strategy game in video game history. Tell me again how the PC gaming market is dead, Mr Video Game publishers?

Battle.net "2.0" also doesn't let you play with people outside your region. If you live in australia or europe and want to play with an american friend, you're pretty much SOL. Features from previous battle.net games are missing, to the annoyance of many. Also very unsettling is the idea that adding "friends" or posting on the official forum reveals your real life information to the not so tender mercies of the internet. Maybe you don't care if your name is John Smith, but people with unique names or who are revealed to be "a girl IRL" might find themselves unduly harassed. Now, Blizzard HAS decided to back off on this requirement... for now. The uproar was just too overwhelming I guess, but I personally do not feel comfortable that they might not do something else similar in the future and NOT back off from it, considering their recent track record of bad ideas and disregard for their customer base as individuals (to which anyone who has ever tried to get support in World of Warcraft can attest).

But, by far the most egregious sin of B/A and Starcraft 2 is the pricing and the division. Starcraft 2 only comes with the terran campaign. It costs 60 dollars. We've been told that the other two campaigns will be made available later as for-pay expansions. Can't you hear Bobby Kotick wringing his hands and smiling? In my opinion, it is NOT a good thing that games have been becoming shorter and shorter over the last decade. Probably the most blatant example of this are the notoriously short single player campaigns of the Modern Warfare games. These days, 9 or 12 hours of single player content seems to be the average, and that's just sad. Remember how many levels there were in Doom 2? Remember how long you spent on Starcraft 1 and its expansions? It's more than a little disappointing to find that the only concept that Starcraft 2 has adopted from its contemporaries is diminished length of content. And don't give me "multiplayer," every game has that (or should), and it doesn't count any more than the ability to make custom maps - it's players making the game longer and more interesting, not developers.

So let's sum up my impressions of Starcraft 2: Expensive, content starved, fun but dated gameplay, flashy and pretty visuals, no LAN, and a dash of invasion of privacy thrown in.

All in all, I'd have to say my recommendation for this game is to wait until it all comes out in a battle chest, then wait for that battle chest to hit the bargain bin. You waited 12 years, you can probably wait a couple more. Not that you ever listen to me.

Grade: B-.

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Friday, June 11, 2010

Starcraft 2 Theatrical Launch Trailer

I guess I couldn't rightly call myself a gaming blogger if I didn't copypasta this.

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Monday, May 17, 2010

Starcraft, 1984

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Tuesday, June 30, 2009

Starcraft 2: No LAN, cuz of pirates

Via Shacknews

We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.

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Monday, March 10, 2008

First look at Starcraft 2 Zerg

Blizzard sure knows what side of the bread their butter is on, continuing to fellate Korea by giving them all the Starcraft 2 news first... while us west hemispherians get by with shakycam captures.

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Thursday, February 14, 2008

StarCraft Ghost Mostly but Not Entirely Dead?

The guys over at Joystiq have the news that while ghost is apparently "not likely to come out in our lifetimes," it's not technically "cancelled."

Uh huh.

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Thursday, January 17, 2008

Blizzard Decides to Un-Protect Starcraft

The latest patch for those good ol' standbys, Starcraft and Starcraft Broodwars, now makes it available to play without having the CD in the drive (as if we hadn't been cracking it all these years). I guess common sense takes over at some point.

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Monday, August 20, 2007

New Warcraft RTS Possibly On The Table After Starcraft 2, & No Console Ports

--From GameDaily BIZ

Blizzard's vp of game design Rob Pardo has revealed to GameDaily BIZ that a new Warcraft RTS will be "one of the ideas on the table" after StarCraft 2 ships. He also said that to bring WoW to consoles "would be a Herculean effort that would only take away from our ability to serve our current customers."

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Friday, July 20, 2007

StarCraft 2 - Soul Hunter Removed and Thor Details

StarCraft 2 is probably going to be a game with one of the most heavily scrutinized dev cycles ever. Here's the latest from Blizzard -

The Soul Hunter has been the first victim in the balancing and polishing stage of Starcraft II. According to Cavez (Dustin Browder) the Soul Hunter has been removed from the game and won't be showcased at BlizzCon. Other units could suffer the same fate, while new units might be created. This game is still in development and as such will get intensive testing to make sure each unit is enjoyable and balanced.

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Friday, June 15, 2007

StarCraft 2 Protoss Unit Preview

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Monday, May 21, 2007

More Starcraft 2 Stuff


Blizzard is chatting with GameSpy about SC2. They've posted a synopsis of a Q&A Session, a GamePlay panel, and an Art Panel.

There are some interesting nuggets of info to be gleaned, particularly in the ways in which they want to further differentiate StarCraft from WarCraft.

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Saturday, May 19, 2007

Did You Feel That? I think 900,000 Koreans Just Splooged.

After jerking us around for a number of weeks, and even hinting at another MMO, Blizzard has finally put its cards on the table and announced today that their next project is StarCraft 2. It is a RTS and not an MMO. It will have a new 3D engine, will involve the same 3 factions but redesigned from the ground up to make them even more distinct from each other, single player campaign, battle.net for multiplayer, the whole nine yards.

That's right folks, rednecks in space is back again. As the cinematic trailer says, "Heyell, it's abayaout Tahhm." In addition to the cinematics and screenshots over at the official site, there's also a 5 minute gameplay trailer over at gamevideos.com.

My first impressions are:
1) The engine looks smooth, but they always do in trailers. The new engine smells to me like a suped up WC3 engine, which has its plusses and minuses
2) One of the minuses of the above is that it still doesn't look like you can zoom the camera out, and are forced to continue using WC3's rather intimate (some would say claustrophobic, after playing Supreme Commander) camera.
3) It looks like it's still a resource gathering race, which is kind of sad but I guess it would break from canon too much if it wasn't. THQ's squad/vehicle cap paradigm with requisition style resource growth is really a superior strategy model. SC2 seems to promise more Zerg Rushes, and not just from zerglings this time.
4) There's going to be some redesigned units, and at least as far as the humans go, WarHammer 40k looks to have had some more of their IP boosted. But hey, Blizzard's been doing it for 15 years, why would they stop now?

So, all in all, I'm still curious but not enthralled. Perhaps I had unrealistic expectations. Those who like StarCraft will probably be falling over with joy, and Koreans with perfect build orders memorized will still continue to kick everybody's ass on battle.net. Are you ready for the return of "U see? Is luv! ^_^ Kekekekekekekekeke!"? Ooh, suddenly I don't feel so good.


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Thursday, May 10, 2007

Starcraft MMO? Well, yay, but, why?

Boy, seems I missed a lot, being out at sea.

Well, it is semi-official now, blizzard's doin' the Starcraft MMO thang. Which puzzles me. Blizzard's already got the MMO market cornered with World of Warcraft. No other MMO is even coming close. Maybe I'm wrong, but I don't see the market growing a whole lot in the next couple years, which means that when World of Starcraft (or whatever they will call it) comes out the title to probably suffer most will be WoW. It doesn't make sense to cut into your own market share.

Well, of course, it could all be a hoax, or maybe just CVG.com's way of stirring up page hits. After all, they don't identify, much less link, their sources. So it could all be smoke and mirrors that doesn't even have anything to do with Blizzard. I guess maybe we'll find out come May 19th or so.

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Friday, April 13, 2007

Starcraft 2 Rumors

I'll believe it when I see it, but... what the hell, it's an otherwise slow news day. Rumor.

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