Hope you didn't actually care about playing games.
Primarily PC gaming opinions from a rather opinionated author.
Hope you didn't actually care about playing games.
After years of coming to absolutely depend on google reader for content consumption, I learned today that I'll be cast adrift. This is infuriating, and a tremendous blow to my confidence in google and its products. I used to be a dyed in the wool google supporter, championing just about all their initiatives, from android to the web - even when they started stripping functionality out of google reader in a transparently hamfisted attempt to force people into google plus.
But all that's gone down the tubes. Google's reasoning seems manufactured to me, based on a capricious whim from a company I thought was one of "the good guys" and had my back. This is an amazing service. Why on earth would it be shut down? I use google reader across a half dozen of my computers and devices. Surely google could easily figure out a way to monetize it - the method of its content delivery would make it effortless to inject advertising between panes.
I don't know what has brought this about, but I can guarantee that if this betrayal goes through, I'll be starting the process of divorcing my online experience from all google products. No more gmail, I'll be recommending my employer (for whom I am their IT director) start migrating away from google applications that we've been adopting over the last few years (because it would be a huge inconvenience to have to scramble for a replacement should google capriciously decide to pull their plugs), and maybe I won't be the tireless android proselytizer I've been up to now - since google is seeming to become just as tone deaf and jackbooted as Apple.
It's sad really... feels like the end of an era.
What's next? Blogger/blogspot getting shut down?
Note - this story is not about/by me. -GBRead Full Article
|FTL: Faster Than Light|
|Fighting a slug vessel. Shields down. Ouchy.|
So your wireless router is starting to flake out on the wireless part, but the computers connected by cables are still able to get their connection perfectly, and you've got a bajillion forwarded ports set up that you're really not looking forward to typing in on the new router you have to get?
Here's a handy tip from me - find the setting in your new router that says "DHCP SERVER - ENABLE/DISABLE." Flip it to "Disabled," change it's LAN address to be in the same 192.168.THIS NUMBER.whatever IP range and plug one of the LAN ports (not the WAN port) into one of the LAN ports on the old router. Voila, your new wireless router is just an access point for your existing network and you can put off doing the actual work of setting up your new router until the old one absolutely dies completely, taking its settings with it, making it 10 times as inconvenient to remember and enter in all that information to the new router!
Hrm, I'm starting to think maybe this isn't such a great idea.
I LOVE THAT SONG (It's called "Going down the fast way," incidentally)!
I LOVE DOG MODE!
I LOVE LUDICROUS GIBS!
I... WILL PUT UP WITH... UNREAL 3 ENGINE. I GUESS. YEAH!
THEY'RE GONNA BURY YOU IN A LUNCH BOX! MMMUUUAAAAHH!
It's gonna be fun on th' bun.
So let me get this straight... Ultima meets Baldur's Gate, with some Diablo thrown in? AND it's free to play?
Ultima Forever is a throwback to classic Ultima games, with mechanics grounded in Ultima IV. Starting as either a fighter or a mage (a druid and paladin class are coming later), your hero sets out on a quest to become the Avatar, a person who embodies what are known as the eight Virtues. Using a Baldur's Gate-like isometric perspective, you'll guide your hero either alone or with friends through hours and hours of quests, battling it out with monsters and making hard choices until your character embodies the virtues and reaches the end-game dungeons. Once you beat it, becoming the Avatar, you then start a new game plus, playing through all the content again on an even harder setting.Read Full Article
THQ Inc. (NASDAQ:THQI) today announced that it has refocused Warhammer® 40,000®: Dark Millennium™ from a Massively Multiplayer Online game to an immersive single player and online multiplayer experience with robust digital content, and engaging community features. Further product details, platforms and release timing will be announced at a later date.
As a result of this change, team sizes at two THQ internal studios will be reduced by 79 full-time employees at Vigil Games in Austin, Texas, and 39 employees at Relic Entertainment in Vancouver, B.C.
From the earliest days of development, we knew that we wanted to include some form of large-scale PvP combat in Guild Wars 2, but how would it work? We knew right away that we wanted three teams fighting against one another on a series of huge maps in the Mists (our world vs. world battleground) and that each team would be composed of an entire server full of players. Including three forces in world vs. world acts as an excellent balancing factor, preventing one team from growing too powerful and ruining the competitive balance of the game. Two teams can gang up to counter a more dominant third team, a dynamic that simply isn’t possible with only two opposing factions.
With the announcement, the frozen-in-amber separate EQMac server is also going away, which disappointed the people who preferred EQ frozen in amber.