Showing posts with label Battlefield. Show all posts
Showing posts with label Battlefield. Show all posts

Wednesday, August 24, 2011

EA's Origin Service Is Basically Spyware, According to Origin's EULA

EA's Origin Service Is Basically Spyware, According to Origin's EULA:

Because today's trifecta of corporate malfeasance and/or generally shitty behavior wouldn't be complete without mentioning something awful EA is doing, let's talk about Origin again. Specifically, how it apparently includes spyware.

You guys? We REALLY need to start reading these EULAs ahead of time.
You guys? We REALLY need to start reading these EULAs ahead of time.

Once again reminding us all that we really ought to be reading these terms of service that we so often blindly agree to, intrepid users of Origin have discovered within EA's End User License Agreement for the service that, by installing the software on the system and using it, you are giving EA full license to track a number of different things on your computer, including, but not limited to personal information, computer information, application usage, software, software usage, and peripheral hardware usage. The reason for all of this is for the usual "marketing purposes" and "to improve our products and services" nonsense, but the EULA also states that EA will happily sell your information to any third parties it sees fit.

It's fair to point out that Valve's Steam service also does some of the things listed here when you use it. However, the trick is that Steam allows users to opt out of any and all such practices. Origin has no such opt-out feature, and in fact states that you cannot use the service at all unless you agree to their terms.

That does present quite the quandary for the information protective gamers out there who might want to play a game like, say, Battlefield 3 on their PC. Battlefield 3, alongside other EA PC titles, will require an install of Origin to operate, even if you buy a physical copy of the game.

In the end, this is actually a fairly fixable problem for EA. The publisher would simply need to patch in an opt-out option for any and all info scraping that Origin might be involved in. If it doesn't? Here's a deeply enraged Reddit thread that you might want to partake of.

Read Full Article

Wednesday, March 24, 2010

Zero Punctuation Reviews: Battlefield Bad Company 2

Read Full Article

Monday, March 22, 2010

Review: Battlefield Bad Company 2

There are some constants in the universe. The sun will move from east to west. The Yankees will be in the playoffs. Even numbered Trek movies don't suck. And, of course, the bots in a Battlefield game will be hilariously buggy.

I never played the first Bad Company game, so it's a new experience to me to have a battlefield game with a narrative other than "here's some guys and flags, shoot them and take them, respectively!" The Bad Company series apparently tries for a more cinematic FPS experience, much like Call of Duty... but it takes itself less seriously. Where Call of Duty games feel like action or war movies, Bad Company is definitely a "buddy flick."

The gist of the game is this - It's an alternate reality world where the russians are invading, and this time they're digging up an old WW2 Japanese superweapon project codenamed "Aurora" to try to use it on their current-day nemesis: The US of A. The secret weapon is what is called a "Scalar" weapon, which if you google, you'll have to spend hours afterward trying to scrub the grease off your skin from all the tinfoil hats you'll rub up against. It's like the holy grail of WMDs - part EMP, part Nuke, with all the heat and electronics frying goodness and none of the pesky fallout. And apparently in the Battlefield universe, it takes a few minutes to power up, and during that time it bugles loudly in the distance, sounding like Godzilla rising from the depths.

Anyway, the russians are digging up this old scalar tech, and the only ones who can stop them are a squad of four stereotypes - A nerd, a redneck, a token gruff black authority figure, and an everyman (played by you, of course). It sounds like the recipe for a really bad movie, but it makes for an entertaining game, actually. The banter between the other 3 members of Bad Company really do a lot to enhance the game.

At least, it would, if not for the fact that 9 times out of 10, the three of them get so bugged they completely stop moving to have their conversation, and then never start moving again until you pass a magic plot point. And some of these banter sessions are astonishingly long, like the "do you believe in God" conversation which lasts a good 7 minutes. But the banter is entertaining enough to stop and listen to. And I had a good laugh at the "What? I can know stuff!" line delivered by the redneck when everybody was shocked that it was him, and not the nerd, who rattled off a name and detailed description (complete with trivia) of the plane they were observing.

And of course, the writers aren't above putting in a few digs at "the other guys." The end showdown felt directly like the end of Modern Warfare 1, where all you have is a pistol and you need to squeeze off a fast headshot or it's all over... only in the name of one-upmanship, here in B:BC2, you have to make that shot AFTER JUMPING OUT OF A PLANE WITH NO PARACHUTE. I have to admit I laughed when the nerd member of the group said "Come on, Sarge, if not us, then who? You know they'll just send a bunch of douchebags with sissy heartbeat monitors out here otherwise!" - a clear dig at Modern Warfare's propensity to make you rely on gun-mounted heartbeat monitors in snowstorms. But at least I didn't have to physically use my body to constantly jostle Gaz or Captain Price toward the next objective, DICE, so careful about the stones you throw.

Sometimes it's just easier to leave them behind, really. When an important plot point comes up, they'll magically warp right next to you, and then it's back to business for a little while until they are once again struck with catatonic amnesia, and stand there in a state of torpor pointing their gun at nothing in particular.

I know I'm harping on that a lot, but you know, it's only annoying sometimes. Most of the time it just elicited a roll of the eyes from me, because honestly they're not that much of a help anyway. If left to their own devices, the bots in this game would shoot at the same entrenched position forever, waiting for you to flank the enemy and dig them out. So really, it only makes it marginally less easy if they aren't there, and only then because they have a chance to draw the enemy's fire while you absolutely murder all 20 of them. In fact, I most got worried when my comrades stopped moving forward because I thought I might miss out on another banter session while I was slogging my way up Hamburger Hill alone. And you wonder how they manage to miss the enemy so much, when you yourself are aim-assisted all to hell and back, where even a casual spray in the enemy's direction will usually headshot them.

What was far more annoying was the massive performance hits I experienced during cutscenes. I don't know what they're doing differently in cutscenes, but almost every cutscene struggled along and desynched the subtitles from the audio, whereas every part of the actual gameplay was pretty much seamless and fast, abarring one or two parts that went completely over the top with fog and lighting effects. They're also doing something wierd with the audio processing, as every house I entered suddenly sounded like I was in the most echo-inducing of tunnels, and even when there were explosions and gunfire all around me, it was somehow quiet enough to hear the sergeant grumble about how he's gettin' too old for this shit.

All in all, though, the game was an enjoyable playthrough, even if it was only 6 hours long. I can honestly say I'm just as likely to go back and replay B:BC2 as I am COD:MW2. I like that you don't HAVE to have your eye jammed against the butt of your gun to stand a chance at hitting something. I like the convenient supply drops that let you change weapons loadouts at convenient intervals. I REALLY like how damn near every structure in the game is completely destructible, which is the real selling point of this engine as I understand it. And, of course, I like the dialogue, and the cheesy, goofy plot. It goes a long way to making up for the AI bugs and other minor annoyances... and the one major annoyance of having no LAN hosting mode for multiplayer. I mean, I know it's a console port and everything, but that should have been a no-brainer for PC, guys. Bad call. Also, I would have liked a co-op mode for the SP campaign.

Verdict: B-.
And that's the word from Bandit Camp.

Read Full Article

Wednesday, January 23, 2008

Battlefield Heroes - So Much For That

Another one I found on Blues'-

A German-language article on GameStar.de has some details on Battlefield Heroes, the just-announced free installment in the Battlefield series of military shooters. These details, uncovered in a German gaming magazine, include word that the game is third-person only with no first-person option, and that there are plans for an open beta test this summer.
3rd person only? What, is it going to be an RPG instead of an FPS or something?

Read Full Article

Monday, January 21, 2008

Battlefield Heroes - Free to Play


Seems EA is trying something different with their upcoming summer release of Battlefield Heroes. Not only is the game an artistic departure from previous battlefield titles (looks kinda cartoony, like TF2, maybe even cel shaded), but apparently it will be free to play, with the client downloaded from online. The business model for this game says it will make money via in-game advertising and micropayments for bonus gear and things.

Myself, I've watched the Battlefield series go from awesome to repulsive over the course of time. I have zero confidence in EA making this work.. but hey, if it's free to download, I might well check it out all the same.

Read Full Article

Wednesday, November 14, 2007

I Don't Care Much For Forgotten Hope.

There's this Battlefield 1942 Mod that's been out for years called Forgotten Hope. Recently, there has even been an expansion for this mod called Forgotten Honor. So I decided to grab it and see what all the fuss is about. After all, it's one of the most "critically acclaimed" BF1942 mods.

I must admit, it looked tantalizing to me. It's an ambitious work, which will bloat your BF1942 folder by a good 2 gigs of new content. With over 200 vehicles, new classes, new weapons, and as many new maps as base BF and all the Expansions put together, it was easy to get excited about. And I'd still be excited if not for one thing... It's also a "realism" patch.

The entire thing tries to make the game less "game" and more "simulation." This means only "pilot" classes get parachutes (but just a pistol and knife), medical attention is few and far between, weapons are wildly inaccurate (yes, even moreso than the base BF weaponry), and so on. I could take all those, but there were two major "reality" themed alterations to the game that absolutely killed the fun for me.


The first, and lesser complaint, the Tiger tank is now the same ungodly Juggernaut of world-destroying invincibility it actually was in WW2. The T-34, the Sherman, even the previously mis-cast M10 (which original BF cast as some kind of heavily armored single seat heavy-tank, when it was really a rather fragile mobile gun plaform) stand absolutely no chance against it. Bazooka rounds thud impotently against it. Allegedly it now has a big weak spot directly on top of the turret, but that's rarely a help. I literally got in 10 hits in the sides (which allegedly have the least armor, even less than the rear) of a tiger with my T-34, actually managing to
dodge his terrible barrel of annihilation, and he was barely even smoking when he finally got the timing right and sent my tank to molten slag with a single shot. And yes, just about everything dies from a single shot from a Tiger in this mod.

Second, and what really was the big killjoy for me is that infantry are now all subject to one-hit kills. This means a shot from just about any firearm hitting center mass will be instantly fatal for a soldier on foot. That's realistic. It's not fun. Especially when online servers are full of munchkins who reek of cat ass and murdered time, and bots are never fooled by clever contrivances such as "hiding behind a bush that doesn't stop bullets." I've been killed by shots that came from beyond the fog/clip plane. Over. And Over. And Over. Spawn. Die. Spawn. Die. Spawn. Die. Quit. Uninstall.


I honestly can't understand how this thing is so (allegedly) wildly popular. Unless you're playing with blind, fingerless people you're going to spend most of your time dead. And maybe that's realism and accuracy when it comes to WW2 simulation, but you know what else would be part of an authentic WWII experience? Fear, torment, a lifetime of flashbacks of dead buddies on bloody beaches, hours upon hours of boredom punctuated by 20 minute intervals of absolute, pure terror... not a good gaming experience. It went too far. It's unbalanced and ruins the fun of the game. I give it a D. Which is too bad, it'd be an A if it gave me the option to selectively turn that crap off.

Read Full Article

Thursday, September 20, 2007

Battlefield 2 Pirates Mod

I had the Pirates mod for BF1942, and it was awesome. I just wish more people played with it. Ship to ship combat was an absolute riot. I hope this one turns out as good. I'll have to try it.

http://www.bfpirates.com/

Read Full Article

Sunday, August 26, 2007

Testing the new Blogger Video Uploading Functionality


Battlefield 1942 - Without Me video by Weenie(?)

Funky.

Read Full Article

Monday, July 16, 2007

Transformers Battlefield 1942 Mod

This looks kinda neat. Hope they don't get the same "Cease and Desist" treatment the guys doing the GI Joe BF1942 mod did.

Read Full Article

Sunday, October 29, 2006

Review: Battlefield 2142

So the furor from the "spyware" debacle is dying down, as EA is assuring us all it does is use our IP to give us geographic context to the ads it will show us. Time to get down to brass tacks about the latest of the BF series.

I'm going to do away with my usual subheadings and just talk about the game. It would be silly to describe the gameplay, graphics, sound etc in detail because it's battlefield. Chances are, if you are interested in a BF2142 review, you already know what it means to play a Battlefield game.

First, let's talk about what's GOOD about the game. At least excluding network issues, the game performs slightly better on my machine than BF2 did, which is a welcome improvement. The new walkers are neat, but not TOO overpowered. The player "classes" and kits are nice and streamlined. The maps are well designed. All in all, it's a decent recipe for potential fun.

Pardon me while I crack my knuckles in anticipation of voluminous typing...

Ok, now let's talk about what's wrong with this game.

You may hear grumblings from many corners of the net about this being little more than a modded version of BF2. Well, I must grimly report such accounts are accurate. The dynamic, the control, the weapons, pretty much everything about 2142 basically says "you could just have left the -142 off the end of the name." Maybe some want every Battlefield product just on principle, but I would be disappointed to have shelled out for a game that looked, felt, and played pretty much exactly the same as the last game. Just without jets.

And Dubya Tee Eff is up with that, anyway... the No Jets thing? This is the freaking future. Where are the personal aircraft? The hoverboards? The jump packs? Ok, so we've got these titan things, but that's not what I'm talking about. A large part of the allure of the past BF games (which is now missing) has been "Wanna be a soldier? Be any solder! Be a machine gunner or a bazooka guy or a medic! Wanna drive a tank? We got lots of tanks! Drive one! How about a helicopter? Got those too! Fighter pilot? Hop in! You wanna steer a goddamned battleship? Here you are, skipper! Ask us about our submarines next! Have a little artillery there! Dune Buggy! Jeep! B-17! A-10! Schwimmwagen! Flakpanzer! Swift boat! Jetpack! We got it all and you can drive any of it, right out of the box!" What you got in 2142 is a much pared down selection of basically humvees, walkers, and static gun emplacements. And if you're lucky, maybe a futuristic bladeless helicopter.

Speaking of "right out of the box," even that is gone... and I'm not even talking about the patch immediately required. EA has added a new "unlock" rank system that only advances through online play, such that you have to play (and do well) to earn points to gain ranks to "unlock" most of the equipment for your profile. This is yet another step in a hated direction from those of us who liked 1942's coop mode for single player and the sandbox capabilities contained therein. I'm pretty sure I'm NOT alone in that I liked cranking up the number of bots to 64 in original BF's co-op mode and playing by myself. But Co-op mode went the way of the dodo way back in BF:Vietnam, although there was a nice mod for BF2 that let you play "enhanced co-op" with more equipment, flag points, etc. We can only hope a nice mod comes along for 2142. Some already have pointed out that the unlock system will be discouraging for newcomers, what with all the good toys already in the hands of the Catass Crew, it'll be hard for them to compete to get the points THEY need to unlock the goodies in a timely manner. Hopefully somebody is already working on a hack to unlock everything straightaway, if only for single player mode.

All in all, it's not something I'll be buying, unless something comes along that addresses the unlocks, and maybe adds in some more co-op goodies. The former is unlikely, and the latter is laughable. Besides, we all know the 2142 expansion must be mere weeks from launch, right? One thing that has made me sad is how the brand name Battlefield, which used to be synonymous with comprehensive inclusion of all things combat, now is synonymous with shovelware.

Rating: C-. And that's the word from Bandit Camp.
..

Read Full Article

Wednesday, October 18, 2006

BF2142 - The Future of Combat is Orwellian

So, by now everybody has heard about the Spyware in Battlefield 2142. I, naturally, disapprove. However, my ire on this matter is tempered by the fact that there hasn't been a Battlefield game worth buying since the first one, and half of that was because of the pillar of awesomeness that is the Desert Combat mod.

Don't worry, folks... I'm sure the pirate, cracked version that has most likely already hit your favorite torrent site has also neutered the spyware. If not, well, give BF2142 a pass and maybe try Starwars Battlefront 2 instead.

Last thing I need on my box is another piece of poorly programmed marketing-maggot software bogging down my performance and causing other issues... that's really the biggest problem I have with spyware. Sure, the fact that it watches me and reports what I do irks me as well, but what really frosts my tuchis is the performance hit. Anyway, I digress.

Read Full Article