Tuesday, August 09, 2011

Trackmania 2 gameplay, editor footage leaked

Trackmania 2 gameplay, editor footage leaked: "

PC gamers might not be able to get a taste of iconic driving games like Forza Motorsports and Gran Turismo, but we do have the Trackmania series. The latest iteration, Trackmania 2 Canyon is due out next month. We've already seen a trailer for the game, and now there's a couple of minutes of gameplay footage up on YouTube. Check it out:

...

Read more...

"

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Monday, August 08, 2011

German geniuses hit 800Mbps with light bulb WLAN

German geniuses hit 800Mbps with light bulb WLAN: "


Light bulb WLAN

Last year, Chinese scientists showed off some new old-school tech, transmitting data with blue LEDs that flicker faster than the human eye can perceive. This throwback to the good ol' days of IR receivers was able to hit speeds of 2Mbps, but leave it to the fine folks at the Heinrich Hertz Institute to push the light bulb networking tech to the extremes. Earlier this year researchers hit 500Mbps with white LEDs; now, using a combination of white, green, blue, and red, the team ramped that up to 800Mbps, officially putting Ethernet on notice. The line-of-sight networking won't actually replace your standard Cat 5 line or WiFi router, but it could find a home in places like hospitals where radio-based wireless technology can cause problems for sensitive equipment. With any luck, we'll soon be bathing our homes in HD-streaming illumination.

German geniuses hit 800Mbps with light bulb WLAN originally appeared on Engadget on Mon, 01 Aug 2011 16:19:00 EDT. Please see our terms for use of feeds.

Permalink | sourceSlashgear | Email this | Comments"

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World of Warplanes Website

World of Warplanes Website: "Wargaming.net has launched a new World of Warplanes Website as an online home to this upcoming MMO action game set during the 'Golden Age of military aviation.' At this point the site offers some..."

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Wednesday, August 03, 2011

Borderlands 2 Announced

Borderlands 2 Announced: "Gearbox Software tweets a confirmation of yesterday's indications that Borderlands 2 is in development. The official Borderlands 2 Website is online, offering a bit on plans for the role-playing..."

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Tuesday, August 02, 2011

Z-Drive R4 SSD combines blazing speed, PCIe 2.0 interface

Z-Drive R4 SSD combines blazing speed, PCIe 2.0 interface: "

PCI Express may be the future for solid-state drives, and the interface has already taken root in OCZ's Z-Drive SSDs. The company has just announced a new one: the Z-Drive R4. Available in full- and half-height models, the Z4 has a PCI Express 2.0 x8 interface with 4GB/s of peak bandwidth to and from the system. You're gonna need the bandwidth, too, because the fastest Z4 is said to be capable of pushing data at nearly 3GB/s.

...

Read more...

"

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Wednesday, July 27, 2011

Space Marine cinematic trailer

Release date September 6!


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Thursday, July 14, 2011

Computer Reads Manual, Plays Civ

Computer Reads Manual, Plays Civ: "

We can no longer hide our secrets from the machines by writing them in books.
MIT’s Computer Science and Artificial Intelligence Lab report that they have boosted the effectiveness of a game-playing AI by enabling it to read the manual: “When the researchers augmented a machine-learning system so that it could use a player’s manual to guide the development of a game-playing strategy, its rate of victory jumped from 46 percent to 79 percent.”

What’s most amazing about this is that despite the trial and error nature of this kind of machine learning, the ability to correlate text instructions with events in the game do seem to have a significant impact on the system’s capacity to learn how to play, as the article explains: “The researchers also tested a more-sophisticated machine-learning algorithm that eschewed textual input but used additional techniques to improve its performance. Even that algorithm won only 62 percent of its games.” So, you know, RTFM is sound advice, even if you are a machine.

"

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Tuesday, July 12, 2011

Gratuitous Tank Battles Announced

Gratuitous Tank Battles Announced: "Independent developer Positech Games announces Gratuitous Tank Battles, an upcoming alternate-reality RTS/Tower Defense hybrid to follow Gratuitous Space Battles. The concept behind this is that the..."

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'Only' 999 more days left for XP security updates

'Only' 999 more days left for XP security updates: "Yesterday marked an interesting milestone for Windows XP. In 1,000 days (or 999 as of today), Microsoft will stop providing security updates for the OS. XP's extended support period ends on April 8, 2014, and Redmond is using the countdown milestone as an excuse to trumpet the..."

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Cryptex flash drive uses combination lock sleeve, brings a whole new meaning to hardware encryption

Cryptex flash drive uses combination lock sleeve, brings a whole new meaning to hardware encryption: "

256-bit AES not doing it for ya? Now you can replace that dedicated-processor encryption with actual mechanical hardware, thanks to the Cryptex flash drive and its five-wheel combination lock sleeve. Modeled in AutoCAD and constructed using various glistening metals, the Cryptex's five-digit combination will keep prying eyes far from you sensitive files -- and, well, it just looks insanely awesome. Like many shiny objects that seem too good to be true, it's barely more than a concept at this point, so you'll have to settle for the digital version for now.

Cryptex flash drive uses combination lock sleeve, brings a whole new meaning to hardware encryption originally appeared on Engadget on Tue, 12 Jul 2011 01:17:00 EDT. Please see our terms for use of feeds.

Permalink Technabob | sourceSteampunker (Russian) | Email this | Comments"

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The fanless spinning heatsink: more efficient and immune to dust

The fanless spinning heatsink: more efficient and immune to dust: "

There’s a fundamental flaw with fan-and-heatsink cooling systems: no matter how hard the fan blows, a boundary layer of motionless, highly-insulating air remains on the heatsink. You can increase the size of the heatsink and you can blow more air, but ultimately the boundary layer prevents the system from being efficient; it’s simply a physical limitation of fan-and-heatsink cooling systems in specific, and every kind of air-cooled heat exchanger in general, including air conditioning and refrigeration units.

But what if you did away with the fan? What if the heatsink itself rotated? Well, believe it or not, rotating the heat exchanger obliterates the boundary layer, removes the need for a fan, and it’s so efficient that it can operate at low and very quiet speeds. Ladies and gentlemen, I give you the Air Bearing Heat Exchanger [PDF]. Developed by Jeff Koplow, a researcher at the US government’s Sandia National Laboratories, the new heatsink (which has also been dubbed the “Sandia Cooler”) basically resembles a big, metal fan. The cooler consists of a static metal baseplate, which is connected to the CPU, GPU, or other hot object, and a finned, rotating heat exchanger that are cushioned by a thin (0.001-inch) layer of air. As the metal blades spin, centrifugal force kicks up the air and throws it up and outwards, much like an impeller, creating a cooling effect.

rotating heat exchangerThis new technique is so efficient that if these heat exchangers can find windespread adoption in computers and air conditioning units, Koplow estimates that the total US electricity consumption could drop by 7%. Furthermore, if you’re a computer geek, there’s another big advantage of the Air Bearing Heat Exchanger: it’s intrinsically immune to the build up of dust and detritus. The Sandia Cooler may also be the technology that smashes down the “Thermal Brick Wall” that is preventing computer chips from moving beyond 3GHz.

So when can you get your hands on one? Koplow is now working on a design that can be mass-produced — and hopefully he’ll soon be able to bring this awesome piece of technology to market.

Read more at New Scientist or read the research paper



"

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Sunday, July 10, 2011

APB Reloaded: What a load

So I took the time to download and try "APB Reloaded," free to play and allegedly in "open beta." Found out there's a reason for it. If they took money for this game, it'd probably be illegal.

This game's performance is ass on a platter. Oh, don't get me wrong, it looks nice, the ideas are good, and it'd have some real potential if taking more than 3 steps in any direction didn't reduce your framerate to 2 FPS or lower. It's plain to see why the first game company that tried to actually launch this game went belly up - this is unplayable. And my system is no slouch - I've got an 8800 GTX, quad core processor and 3 gigs of ram (windows XP, not 7).

Everyone involved with this endeavor should be ashamed of themselves. I cannot remember a gaming experience as frustrating as this. Ever. I've previously reviewed games that were terminally broken or downright awful, but they've got nothing on this. Forget APB. Play Saint's Row multiplayer. Yes, even with the framerate issues and the awful controls, it's millions of light years better than APB. I'm not even sure I want to go back and check on this one in 6 months because I'm downright insulted they'd even entertain the notion that this horrendous pile of fecal matter is in any way ready for public consumption.

To add insult to injury, the game installs its stupid third party "live" software on your computer in order to play, and pathetically, it requires you to install punkbuster as well. What does it say about your dev house when you have to rely on a decade-plus old third party memory scanner to police your client? Get. That. Shit. Off. My. PC. And burn in hell.

F. F. F. F Minus. Minus minus. Suspension. Expulsion. Permanent record. Juvenile hall. Summary execution. F.

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Wednesday, July 06, 2011

Minecraft 1.7 pistons = Punchcard Memory

Since redstone current can be transmitted one meter through solid blocks and no meters through transparent, all of a sudden, punchcard memory in minecraft is possible. Add this to the APU and display modules shown by previous minecraft pioneers... and having a computer in minecraft is all that much closer.

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Tuesday, July 05, 2011

Report: Serious gamers spend more time on PC than consoles

From the "Duh" department...

Report: Serious gamers spend more time on PC than consoles: "During March and May, research firm Newzoo surveyed over 20,000 gamers from a range of countries. The results have been tabulated in an official report available only to paying customers, but some detail have been released in a series of infographs. The data is sorted..."

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Friday, July 01, 2011

Really Bad Day at Black Rock

Really Bad Day at Black Rock: "Eurogamer has a report that Disney has closed the doors on Pure and Split/Second developer Black Rock Studios. This was originally a rumor, but they have since confirmed the news. In May it was..."

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Age of Conan Now Free-to-Play

Age of Conan Now Free-to-Play: "Funcom announces that Age of Conan has made the promised transition to a free-to-play business model. A new Age of Conan: Unchained launch trailer celebrates the news, and here's word: Players now..."

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Thursday, June 30, 2011

Review: Duke Nukem Forever


Great gobs of unpleasant avian sinus drainage! It's a review! Do we do that on this site? I forget!

After 15 years, Duke Nukem Forever has finally come out. All the vaporware jokes, all the wailing and gnashing of teeth... the king is back. But is he still the king?

Alright, you've probably read a lot of other reviews that tell you Duke Nukem Forever isn't a good game. Some even say it's a bad game. Myself, I'm not so sure. And I definitely don't agree with the reasons other pundits put forward when they call DNF a bad game. They want to talk about the dated references, the sexism, all that rot.

Well, I'm here to tell you DNF is not a bad game. It's not a GREAT game. It's hard to even call it a good game. Maybe that's why everybody badmouths it so harshly, because Duke Nukem 3D left some impossibly huge shoes to fill. Duke3D(dot ee ecks ee) was an absolute revolution in the first person shooter genre. The first FPS game that let you have multiple floors in the same 2 dimensional space (later referred to as "2.5d" because it used chicanery in a 2D plane to create the effect), the best multiplayer of the late 90s, and of course the shocking, edgy content - it all created a perfect storm that made Duke3D the staple of just about every LAN party and gaming rig I ever saw.

DNF could have been that again. The problem is not that its conventions are too dated, the problem is developers tried to shoehorn in too many "contemporary" conventions and paradigms. For example,
  • Duke3D let you carry one of every weapon in the game
  • DNF lets you carry two weapons.
  • D3D let you carry huge amounts of ammo
  • DNF lets you carry very restricted amounts of ammo, but boss fights and other heavy conflict areas usually have an inexhaustible ammo crate you can return to multiple times
  • D3D largely consisted of open, free roaming levels that had you hunt keycards to find the exit
  • DNF largely consists of highly detailed rooms and hallways, each with one entrance and one exit
  • D3D let you shoot, reload or sidestep while sprinting, and there was no limit to sprint distance.
  • DNF does not let you do any of that while sprinting, and your sprinting is limited by a fatigue mechanic.
Starting to see the pattern here? What hobbles DNF and makes parts of it irritating are not dated old 90s paradigms... it's the adoption of the bad "quasi-realistic" modern gaming mechanics that everybody gripes about today! I remember late nights with friends playing deathmatch, sprintstrafing in circles firing unbelievable numbers of rockets at each other until someone got lucky. Can't do that in DNF.

A particular sticking point for me as well is the way the alien-stolen "chicks" are handled. Don't get me wrong, I'm not calling "sexist" here or anything, but consider another difference here between D3D and DNF - In D3D, the stolen chicks in alien pods were largely scenery. Usually there were ways around them, so you didn't have to kill them even though they would beg you to do so... but if you did kill them, the game penalized you in the form of health loss or by spawning extra enemies. DNF however turns all that on its head - the girls do NOT beg for death (in fact they beg not to be DUMPED), they are placed in bottlenecks in the levels so you HAVE to kill them to get past, and if you leave them alive for too long they will die anyway and you will be punished by additional enemy spawns. That whole part just didn't sit well with me.

And don't even get me started on the load times.

It's not ALL bad though. The "gimmick" portions of the game are mostly enjoyable - the "Duke gets shrunk" portions I found particularly entertaining, less so the strip club scavenger hunt. I liked the driving portions, but maybe I'm the only one who did. I thought the ego mechanic was a nice innovation, where you raise your max health by interacting with objects (though I could have done without the blinding red splatter whenever you get wounded). And I have to tell you, it felt to me like the final boss of the game almost came halfway to redeeming the single player campaign. It was the first part of DNF that felt like the Duke I remember.

So that's basically the story - Duke Nukem Forever isn't as good as Duke 3D felt back in the 90s, but I can name several recent games that are worse - such as Homefront, Turning Point: FOL, Call of Juarez 2... At this point though, that it even came out at all is something of a triumph.

Grade: C+.

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Monday, June 27, 2011

Minecraft: Back in the office, and some words on 1.7 and 1.8!

Looks like Minecraft's "Adventure" mode is pushed back to 1.8. 1.7 will have pistons and some bug fixes. The 11/11/11 release date also likely to be pushed back.

Back in the office, and some words on 1.7 and 1.8!: "After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)),..."

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Saturday, June 25, 2011

There Ain’t No Drama Like Spaceship Drama Cause Spaceship Drama Don’t Stop

From Brokentoys.org:

There Ain’t No Drama Like Spaceship Drama Cause Spaceship Drama Don’t Stop: "

This week in Eve:

Incarna shipped! You can now walk in your spaceship. No one else can see you walk in your spaceship but yep you’re walking. So there you go.

The in-game clothing store also shipped. You can now spend $60 on a monocle. To be fair, it’s a really nice monocle and I think monocles cost about $60 in real life. Oh wait, sorry, I meant $6. So there you go.

Most players responded with “What was CCP thinking?” This being Eve, someone promptly leaked exactly what CCP was thinking. (hint: pretty much exactly what you think they were thinking)

The Eve player base responded with the calm demeanor you’d expect by, um, literally rioting. The devs responded with, uh, yeah.

People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand? Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit. You don’t need to buy expensive clothes. In fact you don’t need to buy any clothes. Whatever you choose to do reflects what you are and what you want others to think you are.

If you do not buy a $60 monocle A LOSER IS YOU. So there you go.

"

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Friday, June 24, 2011

Saints Row: The Third Trailer

Saints Row: The Third Trailer: "GameTrailers has a new trailer from Saints Row: The Third, with a walkthrough of open world gameplay in the sandbox action game sequel. This includes beating on random pedestrians, hitting homeless..."

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Star Wars Galaxies Ending in December

Star Wars Galaxies Ending in December: "The Star Wars Galaxies Website announces SOE's Star Wars MMORPG will be ending on December 15, 2011, which clarifies how it would operate alongside BioWare's upcoming Star Wars The Old Republic..."

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Team Fortress 2 now Free to Play

Great googily moogily, they did it. Team Fortress is now free to download and play off steam, having been switched to a "freemium" model. That is, you can play for free, but spending money in the store gets you extra stuff. FAQ here.

Details at Teamfortress.com

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Thursday, June 23, 2011

Study contends that video games decrease violent crime

Study contends that video games decrease violent crime: "For years, decades even, we've been told that violent video games are bad, mmmkay. The violent ones are supposed to be particularly insidious because they desensitize folks to brutality and encourage them to act out virtual fantasies in the real world. What if violent video games actually decreased..."

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Zero Punctuation: Duke Nukem Forever (for real this time)

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Wednesday, June 22, 2011

TF2: Don't stab me now

Seems like a good time.


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Tuesday, June 21, 2011

TR's Summer 2011 system guide

TR's Summer 2011 system guide: "AMD's next wave of processors may be on the horizon, but some of us need to upgrade sooner rather than later. So, here's a new edition of our system guide replete with some of the fastest gear and best deals money can buy right now."

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And The Lamb Lies Down In A Crate On Broadway

From Brokentoys:

And The Lamb Lies Down In A Crate On Broadway: "

Your frequently asked questions about the dude shipping himself cross-country while playing LotRO.


1: He has a friend driving him across the country on a truck, so no, it’s not just “sticking a tag on a box and mailing yourself Fed-Ex”.


2: Performance art would be my guess. Also the fact that bloggers like myself really can’t resist stupid stories like this.


3: Probably not a Warden since they’re pretty latency-dependent!


4: 7 days.


5: Yeah, it is pretty dumb


6: I’m pretty sure it’s not technically against the law to lock yourself in a crate for a week.


7: Yeah, I’d be worried about the hard drive, too.


8:



"

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LEGO Universe Going Free-to-Play

LEGO Universe Going Free-to-Play: "The LEGO Group announces that LEGO Universe will go free-to-play this August. This involves the addition of a free zone, though they are not adding microtransactions at this point: 'LEGO Universe..."

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City of Heroes Going Free-to-Play

City of Heroes Going Free-to-Play: "The City of Heroes Website announces that City of Heroes Freedom will launch later this year, brining a free-to-play component to Paragon Studios' MMORPG. This will be a hybrid method which will..."

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Monday, June 20, 2011

Tropico 4 Trailer

TROPICO 4!


Y U LOOK LIKE MERE EXPANSION PACK FOR TROPICO 3?!

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Serious Sam 3 stays true to franchise's roots

Serious Sam 3 stays true to franchise's roots: "Earlier this year, we learned that a third chapter in the Serious Sam franchise is due out this summer. The game isn't ready yet, but Rock, Paper, Shotgun spent some quality time with one level and came away impressed. Serious Sam 3 appears to stay true..."

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GRID online multiplayer meets early demise on PC

GRID online multiplayer meets early demise on PC: "Allowing users to host dedicated multiplayer servers was once a staple of the PC gaming scene. Such freedom is rare these days, which is a real shame. As Bruno highlighted in his 10 commandments of PC gaming post, dedicated servers are desirable because allow for user customization,..."

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Thursday, June 16, 2011

Minecraft: West Freeport

OUCH MY NOSTALGIA


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I Have Nothing I Could Possibly Add To This Story

I Have Nothing I Could Possibly Add To This Story: "

Fox announces Family Guy Online





"

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40k MMO news from E3

It Came from E3 2011, Part 15: "Warhammer 40k MMO playable next year at E3."

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Quote of the Day

Quote of the Day II: "'We're blackballing any sites that don't love banana pancakes from reviewing Serious Sam 3: BFE. You've all been warned. #BetterBetOnSam.' -- Devolver Digital."

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Wednesday, June 15, 2011

DNF Review Dust Up

DNF Review Dust Up: "Ars Technica has a screenshot of a since-deleted tweet from PR firm The Redner Group with an overt threat about negative reviews of Duke Nukem Forever, saying: '#AlwaysBetOnDuke too many went too far..."

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Crysis 2 dropped from Steam, others may follow

Crysis 2 dropped from Steam, others may follow: "Could we be on the cusp of a war between game download services? Valve has dominated the market with Steam, but at least one major title has been pulled from its catalog. Rock, Paper, Shotgun reports Crysis 2 will now only be available through EA's new..."


(edit) or not...

EA Didn't Pull Crysis 2 from Steam: "GameFront has a statement from Electronic Arts saying they did not pull Crysis 2 from Steam (thanks Computer and Video Games), in spite of the implications of the 'only on Origin.' button they..."

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Tuesday, June 14, 2011

The 10 commandments of PC games

The 10 commandments of PC games: "Picture this for a second: you just unpacked the latest PlayBox 720-X blockbuster game, Gran Gears of Duty Fantasy XVIII. It's a game so juicy and dreamy that it'll send you flying into all the colors of the rainbow, twitching and jerking with pleasure-induced spasms just from looking at the..."

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Monday, June 13, 2011

Codemasters, Epic fall victim to hax0rs

Codemasters, Epic fall victim to hax0rs: "Sony and its PlayStation Network have been hacked multiple times in the last little while, but they haven't been the only victims. As Rock, Paper, Shotgun reports, Codemasters and Epic have both been hax0red. Neither intrusion compromised customer credit card data, the companies say, but it looks like email addresses and passwords were nabbed in the attacks. Codemasters also admits that user addresses and dates of birth were exposed. There's word that Nintendo is the target of a new phishing scam, as well.

At least some of the attacks on Sony were in response to the company's lawsuit against George Hotz, who hacked the PlayStation 3 console and posted its root keys online. So-called hactivist group Anonymous claimed responsibility for the initial assaults. However, it doesn't appear to be behind the latest attacks on Codemasters and Epic.

While it's comforting that the most recent efforts to nab customer information fell short of gaining access to credit card numbers, it's unsettling to know that game publishers have now become targets—seemingly for no reason at all. I guess everyone with a web presence is getting hacked these days. Here's hoping Steam remains immune to the onslaught."

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Tuesday, June 07, 2011

Gaming – now and then

Gaming – now and then: "

Something for you to think about..




Which games pop in mind if you look at that comic?

"

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Minecraft coming to 360 and Kinect this Winter

Minecraft coming to 360 and Kinect this Winter: "



Man, Mojang's little indie darling is getting some major mileage with the gaming industry's biggest players. The Microsoft E3 press conference brought the announcement that Minecraft would be making its way to Xbox 360 with some unexplained Kinect support this Winter. No other details were announced, but we're thrilled to punch trees to extract logs using our real hands.



Update: Microsoft has announced in a press release that Minecraft will 'feature cross-functionality between the PC and Xbox 360 versions.'

JoystiqMinecraft coming to 360 and Kinect this Winter originally appeared on Joystiq on Mon, 06 Jun 2011 13:28:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments"

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Cheap GPUs Rendering Strong Passwords Useless

Cheap GPUs Rendering Strong Passwords Useless: "StrongGlad writes with a story at ZDNet describing how it's getting easier to use GPU processing against passwords once considered quite strong.
'Take a cheap GPU (like the Radeon HD 5770) and the free GPU-powered password busting tool called 'ighashgpu' and you have yourself a lean, mean password busting machine. How lean and mean? Working against NTLM login passwords, a password of 'fjR8n' can be broken on the CPU in 24 seconds, at a rate of 9.8 million password guesses per second. On the GPU, it takes less than a second at a rate of 3.3 billion passwords per second. Increase the password to 6 characters (pYDbL6), and the CPU takes 1 hour 30 minutes versus only four seconds on the GPU. Go further to 7 characters (fh0GH5h), and the CPU would grind along for 4 days, versus a frankly worrying 17 minutes 30 seconds for the GPU.'



Read more of this story at Slashdot.

"

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Wednesday, June 01, 2011

New Carmageddon!

Between this and Duke Nukem Forever, I feel like I'm regressing back into high school.

Via Kotaku


Carmageddon Returns With New Car-Smashing Game

Avatar for Luke Plunkett Luke PlunkettVintage car combat series Carmageddon is making a comeback, with original developers Stainless Games having quietly re-acquired the rights to its old property.

The new game is called Carmageddon: Reincarnation, and will be a downloadable title due sometime next year. No platforms or any more tangible information are available than that.

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Thursday, May 05, 2011

Duty Calls

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Review: D-Link EBR-2310 wired router

We had a router die at work. It was an old D-Link DI-524 that was pretty dependable, if nothing special, and it served us well for over 6 years. Surprisingly, however, that model is no longer made or sold in the US, so we got its current replacement... the EBR-2310.

The D-Link EBR-2310 has a nice black and silver rounded rectangular form factor that fits well on shelves or wall mountings. The RJ45 jacks hold ethernet cables in a secure and yet convenient to unplug manner.

That's all I have nice to say about it.

20 minutes after setting up the router, it walked down the hall, going from office to office kicking every user in the nuts and then shooting them in the head with a .45 ACP one after another.

Ok, that's not true, but it would have been less of a pain in the ass than what it DID do. Namely, go autistic every time more than 2 users attempted to transfer anything more complicated than an ICMP ping at the same time. Namely, increase latency by at least 300ms on all traffic. Namely, bring our internet connection and all critical systems to their knees, crippling our email, audio streams, and other must-have activities. It literally took me a week huddled in a dark, hot server closet over an eerily glowing sniffer to figure out there was absolutely nothing on our network that should be causing our problems.

We just got an absolutely crap router is all. Kind of sad. D-Link was never exactly top shelf, but its latest generation of products (20 minutes research online revealed many other people with the same experience on the entire suite of d-link wired and wireless routers currently on the shelves) seem to simply not be up to the task of actually... routing traffic. Which is... you know... kind of what you buy a router FOR.

So, unless you're the kind of net admin who likes the feeling of a weed whacker shoved up their backside and cranked to full speed, I would recommend you avoid the EBR-2310. If you ARE that kind of admin, dear god for the love of all that is good and holy get some counseling.

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Thursday, April 21, 2011

Review: Words With Friends (Android)

Or as I like to call it- FORCE CLOSE: THE GAME.



The end.

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Friday, March 11, 2011

No Amount of Force or Weight

From Achievement Hunter:

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Thursday, March 10, 2011

Zero Punctuation: Bulletstorm

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Tuesday, March 01, 2011

Likeability of various angry birds.

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Thursday, February 24, 2011

Netdevil mass layoffs, maybe closing?

Via Broken Toys:

The axe fell at long-troubled NetDevil yesterday – and according to some developers, word actually circulated among the devs themselves via Facebook before the company got around to letting people know that yeeeeeeah, you’re not going to need to come in on Saturday.

Unfortunately a lot of talented folks lost their jobs as we have found out on Facebook! I personally think it’s pretty terrible to find news out that way and not to be correctly notified. We all were receiving phone calls tonight and I just got mine about 2 hrs ago.

From what we’ve been told a handful of artists will be kept on board and continue working on Lego Universe. But at the moment that will be a very, VERY small team.

There’s been no statement from NetDevil or owners Gazillion Entertainment as to the fate of NetDevil, Lego Universe, new browser-based Fortune Online, or perpetually-in-development target-of-lawsuits Jumpgate Evolution. Scott Brown, NetDevil’s former CEO, had this to say:

"For everyone that get let go from what used to be NetDevil, please please use me as a reference, and if I can help in any way please let me know. Thanks for going on the ride with me while it lasted."

Off the record, however, I’ve heard that NetDevil still technically exists, but 30 to 40 people have been let go, and it’s hard to see how the studio can recover from a wound of that magnitude.
Personally, I wonder if this isn't because Minecraft turned out to be what Lego Universe SHOULD have been.
.
.

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Friday, February 18, 2011

17 worst PC games ever

I remember playing some of these... now. I think my brain had repressed the memory of Xenophage: Alien Bloodsport to preserve my psyche.

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Wednesday, February 16, 2011

Zero Punctuation Reviews: DC Online

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Tuesday, February 01, 2011

Video game Bingo

Found via kotaku - click to embiggen.

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Wednesday, January 26, 2011

Zero Punctuation Reviews: Minecraft

Ok, and I absolutely had to throw this one in there...

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Friday, January 21, 2011

Duke Nukem Forever Release Date Set:

May 3rd, 2011, we all become teenagers again.

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Wednesday, January 12, 2011

Zero Punctuation: Top (and Bottom) 5 of 2010

I haven't posted too many ZPs lately because I found they only serve to accentuate when I'm slacking off (and I've slacked off a LOT lately, I know :P ), but this is definitely one to see.

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Tuesday, January 11, 2011

On Wargame UIs

Found via brokentoys - how hard-core wargames actively alienate potential customers through having painful UI.

Here’s another example: this is the control panel that you use to control units in Norm Kroger’s Operational Art of War III:

kroger

So in the world of TOAW, “Next unit” is as important as “resolve battle” which is as important as “show/hide hex grid” which is as important as the twenty-five other miscellaneous options, some of which you will never use. It is to weep.

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Monday, January 10, 2011

Great Moments in Customer Support: DC Online

From the blog of Scott - formerly known as Lum the Mad -

SOE’s kind of busy with launching DC Online and all, so could you just uninstall the beta manually yourself? And come in on Saturday? Yeah, that’d be great. (GoogleCache due to DCO beta forums being taken down.)

I’m sure you all realize that the focus of the development staff is currently going to be bmaking the game as awesome as possible for the retail release. The broken uninstaller is a forgivable and understandable over-sight.



Response from the Internet?

If a user has to hand-delete every file associated with your product, including digging through their registry, that is bad and your programmers should feel bad.

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Tuesday, January 04, 2011

Accurate Math in Processors may not be important

At least not for certain tasks, such as rendering video, even of 3D environments.

An interesting bit over at Kotaku.

"The difference between the low-precision and the standard arithmetic was trivial," Shaw says. "It was about 14 pixels out of a million, averaged over many, many frames of video." "No human could see any of that," Bates adds.


Why is this a big thing? Because apparently, you can fit 1000 low precision cores in the space where 12 normal cores would go.


Nice.

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Friday, December 17, 2010

2010's most popular gaming videos

Some cool, some yuck, all popular... for one reason or another.

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Monday, November 22, 2010

Minecraft video - the search for diamonds

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Wednesday, November 17, 2010

Spelunker HD

Of all the games of my NES-dominated youth, I never thought they'd end up remaking Spelunker 25 years later.

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Friday, November 12, 2010

Oh Bullshit! (Part 2)

Odd how this seems to only happen in COD games?

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Wednesday, September 29, 2010

Minecraft - It's hooked me

So, yeah, I'm playing some minecraft. Here's a video I fraps'd last weekend. Maybe I'll make another one soon.

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Friday, September 24, 2010

What if Civilization had lyrics?

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Thursday, September 23, 2010

GOG.COM: J/K LOL.. U MAD?

Looks like we all just got trolled. GOG.COM is not, in fact, out of business, nor even sold to someone else. The whole thing was apparently a stunt to generate buzz for the launch of their new website.

Since when was trolling (or even worse, a forum GONE FOREVER post) a marketing strategy?

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Monday, September 20, 2010

RIP GOG.COM

Too bad. I had hoped these guys would do well. At GOG.com, there is now:

Dear GOG users,

We have recently had to give serious thought to whether we could really keep GOG.com the way it is. We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

We're very grateful for all support we've received from all of you in the past two years. Working on GOG.com was a great adventure for all of us and an unforgettable journey to the past, through the long and wonderful history of PC gaming.

This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await.

On a technical note, this week we'll put in place a solution to allow everyone to re-download their games. Stay tuned to this page and follow us on Twitter and Facebook for updates.

All the best,
GOG.com Team

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Saturday, September 11, 2010

Review: Wings of Prey

I'd been jonesing for a good flight simulator for some time, practically ever since Chuck Yeager's Air Combat fell off the radar. Is Wings of Prey a good simulator? Well, it depends on two things: How much you like or dislike realism, and how important to you the between-mission fluff is in a game.

Wings of Prey is a technologically impressive WW2 flight simulator from Russian developer Gaijin Entertainment. And when I say it's a flight simulator, I mean it's a simulator. The ground, the sky, the planes, the water, the boats, even the cockpits are all very detailed and impressively rendered. Combining 3D rendering with high resolution textures and some very good postprocessing, WoP manages to convey a very immersive flying experience.

There are 3 settings to the game: Arcade, Realistic and Simulator. Arcade mode has lots of HUD "augmented reality" instrumentation like most games do these days, and on top of that it plays "physics nanny" to help keep you from smashing into the ground like a hefty bag full of beef stew. In arcade mode, the game is almost too easy... not much of a challenge at all.

But when you flip that switch to Realistic mode... hooo buddy.

Realistic mode still keeps the augmented reality targeting and instrumentation of arcade mode, but when it comes to flying, physics and damage, the training wheels are most definitely OFF. The phrase "punishingly realistic" kept coming to mind. And I'm not talking "100 different switches and buttons to pay attention to" realism like in Falcon 3.0 (for those of you who remember it back in the day), I mean in regards to physics, damage, and the scientific principles governing flight.

Never before have I played a flight simulator where I could stall simply by maneuvering. I don't mean "whoops I pointed straight up and now I have no speed" stalling like just about every flight sim, this is different. See, what makes an airplane generate lift is the uniform and rapid movement of air past the wings, the shape of which cause lift. In previous games, including my fondly remembered CYAC, I've never experienced a stall by rolling 90 degrees and pulling back on the stick all the way. That, I had been led to believe by every sim ever, was your standard way to turn.

How misinformed I have been.

The performance characteristics of your average WW2 fighter plane apparently are such that you can change your bearing faster than you can change your momentum - IE, if you start out facing north, roll to the right, and pull back on the stick, your nose will be facing southeast about the time your velocity will still be sending you northeast. This means that air is no longer rushing toward you from the front, but rather rushing "up" from "under" you... no longer generating lift, and pretty much guaranteeing you to go into a spin and start spiralling toward the ground. Assuming you can wrestle your way back to control (and you have to do it firmly but gently or it just gets worse), you'll still lose several hundred feet of altitude. Hopefully several hundred feet you had to spare, otherwise you're now an impromptu bonfire.

That's not the only way things "get real." As you take damage to your airplane, it suffers. Damage to your engine makes it harder to maintain airspeed. Damage to your wings (Actually visible in the form of real polygonal holes in them) makes them generate less lift and makes it harder for you to roll your airplane, thus making you easier to kill. And let me tell you, these planes don't take much to kill. I was under the impression (again from previous flight sims such as CYAC) that it took many seconds of sustained gunfire to shoot down a plane... such is not the case. A withering half-second barrage from most planes (especially those with large bore cannons) will start you streaking for the earth... and much more than that will cause such structural damage that a the wind might rip a wing right off you. Also, so many of these planes only carry so much ammo. I had no idea that the machine guns on an ME-262 could basically be exhausted by 10 seconds of continuous fire. Light, quick bursts are the name of the game here. And it goes without saying that you have to lead your target.

Switching from "arcade" to "realistic" mode is a shock, like going from "easy" to "expert" in terms of difficulty... but heaven help you if you crank it all the way to "simulator." In addition to the physics realism of the previous mode, Simulator mode takes away all the augmented reality. You want to know your airspeed, heading, or altitude? You have to LOOK AT THE INSTRUMENTS in your cockpit! That plane coming toward you, is that a friend or foe? Well, I hope you've boned up on silhouette recognition charts, because there's no "targeting" feature or any kind of labels. If you can't distinguish a Messerschmidt from a Mustang in pretty quick order at 100 yards (while being shaken like a wet dog), you're probably going to be having a hot lead sandwich for lunch, and it's all you can eat.

Now, I'm a fella who enjoys a challenge, as long as the BS factor is kept to a minimum. I find Arcade to be too easy, but I find Realistic to be very difficult. Forget about Simulator mode. Fortunately the developer realized that it would probably be too difficult for most people, so the game gives you (now hear me out on this), infinite lives. Well, not lives so much as "do-overs." If you get shot down or crash for whatever other reason, you simply hit enter and you're back up in the air a little behind where you died, at full speed again. "Well, what's so hard about that?" you might ask - well, it keeps track of how many times you get killed, and at the end of the mission it rates your effectiveness. So there's still the achievement factor for those who want it, and yet the content tourists can still progress through the game instead of being denied access because they aren't aces.

These are the guts of the game, and for the most part it's pretty solid. The garnish, however, leaves a little to be desired. Much like other games I've reviewed from Russian developers, the localization leaves something to be desired. While the voice actors don't have inappropriate accents (in fact they usually have correct accents for their nationalities), the verbiage is just ever so slightly off, the emphasis usually in the wrong places, or the vernacular out of place. It's clear they were reading from cards without knowledge of context. Some of the tertiary controls are also a little confusing, and the joystick throttle controls are a little too sensitive - pushing the throttle all the way to the stop takes it past 100% and into WEP, or "Wartime Emergency Power," a kind of super-nitrous flank speed that will burn out your engine before too long... and it becomes difficult to find 100% throttle without bumping over into WEP.

I have to say this is probably the best Russian game I've played since Tetris. Unfortunately, as loyal readers will no doubt recollect, this is relatively faint praise. There's also a point where it becomes possible to have too much realism. Wings of Prey flirts dangerously with that area, yet I can't bring myself to dislike it. It's not a bad game, but it'll never replace Chuck Yeager in my nostalgia hall of fame.

Verdict: B-, or if you aren't into realism, C+.

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Wednesday, August 18, 2010

Zero Punctuation Reviews: Split/Second Velocity

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Saturday, August 14, 2010

Review: Starcraft 2


It's been over a decade in coming. Starcraft 2. Probably the most anticipated and definitely the most hyped title of the last couple years. Those are some pretty big shoes to fill. It's interesting the road that Blizzard/Activision has chosen to go down.

I'm going to get this out of the way right off the bat: Starcraft 2 is fun to play. Starcraft 2 is beautiful to see. Starcraft 2 continues the story that we were left hanging in the middle of back in the 90s. The cutscenes and production values are top notch, which is what we've come to expect from blizzard as long as we've known them.

Now that that's all out of the way, I can start griping uninterrupted.

A lot of people say that instead of Starcraft 2, it should be called Starcraft HD. That's what it feels like. The game is a lot prettier and fully 3D, and despite the addition of new units and situations to the game, it still plays exactly like Starcraft 1/Broodwar. The units still clump the same, behave the same, are ordered around the same. Unlike the transition from warcraft 2 to 3, Starcraft 2 does not have the option for your units to move in formation (they just all clump and move the exact same way they did in starcraft). There's the same amount of moderate micromanagement, the same resource gathering, the same... well, everything. It feels like a pretty polish job on a new starcraft 1 expansion.

Now, that can be good or bad, depending on your perspective. The original starcraft definitely had its merits - there was a reason why it sold so well, and why in Korea, to this day, they still have professional Starcraft Leagues where players can pull down 6 figures... from playing starcraft. This sequel is probably the least jarring sequel I've ever experienced - an expert at Starcraft 1 will find no real new learning curve to starcraft 2, as no inputs or tactics have really changed all that much. It will make the Koreans pretty happy, I'm guessing. But for those of us who long ago moved on from Starcraft to Company of Heroes, Dawn of War, and Supreme Commander, it feels like going back down to the minor leagues. The genre has grown and developed since 1998... evolved. Cover dynamics have come in to play, new gameplay modes and victory conditions, epic changes in scope and scale... but starcraft 2 remains stubbornly loyal to its roots, and it feels like going back to read Dr. Seuss after you've spent the last 10 years reading Tolkien, Heinlein and Tolstoy. Sure, it can stir good feelings of nostalgia, but it's a bit bland.

If you've got steam shooting out of your ears at this point, just go back and read paragraph 2 again. It was fun to play, I guess I was just expecting something as revolutionary again today as the first Starcraft was in 98. Perhaps that's my fault for believing the hype. But the blame for that hype rests firmly on Activision/Blizzard's shoulders.

So those were the design decisions that I found "interesting." Sticking to the formula of what worked in SC1, not breaking out into any new experimental paradigms, for better or worse. Now we get into the business decisions... most of which are the reasons why the amazon ratings for Starcraft 2 are pretty much evenly split between 5 stars and 1 star. Bobby Kotick, head honcho of Activision/Blizzard has made it no mystery where he stands when it comes to gamers. He sees them as cash cows to be milked and discarded. He has no love for video gaming. If you needed an example of the stereotypical businessman who cares about nothing but the bottom line, you need look no further than Bobby Kotick. If he could find some way to legally kick you in the crotch and take your money from you while you twitch on the pavement, he would form a business empire around it. His influence is clearly felt in the business model for Starcraft 2.

There's no LAN play allowed, for one. The game is absolutely, positively, inseperably married to the battle.net service. Plainly, Blizzard was in mind to curb piracy AND to force every single person who wanted to play multiplayer to buy their own copy. I can't speak to how successful the latter has been, but judging from statistics on torrent sites, there's still been quite enough piracy to go around. Despite that, however, Starcraft 2 has been the fastest selling strategy game in video game history. Tell me again how the PC gaming market is dead, Mr Video Game publishers?

Battle.net "2.0" also doesn't let you play with people outside your region. If you live in australia or europe and want to play with an american friend, you're pretty much SOL. Features from previous battle.net games are missing, to the annoyance of many. Also very unsettling is the idea that adding "friends" or posting on the official forum reveals your real life information to the not so tender mercies of the internet. Maybe you don't care if your name is John Smith, but people with unique names or who are revealed to be "a girl IRL" might find themselves unduly harassed. Now, Blizzard HAS decided to back off on this requirement... for now. The uproar was just too overwhelming I guess, but I personally do not feel comfortable that they might not do something else similar in the future and NOT back off from it, considering their recent track record of bad ideas and disregard for their customer base as individuals (to which anyone who has ever tried to get support in World of Warcraft can attest).

But, by far the most egregious sin of B/A and Starcraft 2 is the pricing and the division. Starcraft 2 only comes with the terran campaign. It costs 60 dollars. We've been told that the other two campaigns will be made available later as for-pay expansions. Can't you hear Bobby Kotick wringing his hands and smiling? In my opinion, it is NOT a good thing that games have been becoming shorter and shorter over the last decade. Probably the most blatant example of this are the notoriously short single player campaigns of the Modern Warfare games. These days, 9 or 12 hours of single player content seems to be the average, and that's just sad. Remember how many levels there were in Doom 2? Remember how long you spent on Starcraft 1 and its expansions? It's more than a little disappointing to find that the only concept that Starcraft 2 has adopted from its contemporaries is diminished length of content. And don't give me "multiplayer," every game has that (or should), and it doesn't count any more than the ability to make custom maps - it's players making the game longer and more interesting, not developers.

So let's sum up my impressions of Starcraft 2: Expensive, content starved, fun but dated gameplay, flashy and pretty visuals, no LAN, and a dash of invasion of privacy thrown in.

All in all, I'd have to say my recommendation for this game is to wait until it all comes out in a battle chest, then wait for that battle chest to hit the bargain bin. You waited 12 years, you can probably wait a couple more. Not that you ever listen to me.

Grade: B-.

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Friday, August 13, 2010

Zero Punctuation Reviews: Shadow of the Colossus

Yahtzee refuses to review Starcraft. I expect to have my review of Starcraft 2 done by next week.

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Tropico 4 goes to the dogs.

Via Kotaku:

Fresh from the success of last year's Tropico 3, Kalypso Media and developer Haemimont Games bring El Presidente into the 21st century, adding in Facebook and Twitter functionality into next year's Tropico 4.


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.

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Friday, August 06, 2010

Zero Punctuation Reviews: Deathspank AND Limbo

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