Monday, June 25, 2007

Save Adventure Games - Ban Half-Life

Ok, maybe that's going a little far, but it is the title of this little essay over at bit-tech where a guy named Joe laments the shortcoming of the episodic game paradigm.

My major beef with these games in particular though is that they promised the earth, but in reality only really delivered a few hours of gaming - essentially a very short retail game which normally would be faulted for its brevity. There has been no evidence of the promised innovations, such as community guided storylines (granted though, these two games have barely had a chance to incorporate this) and the major perk of having smaller but more regular releases has been proven utterly false. Games are smaller, but not more regular.

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